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      Complete Game Logic with Sabotage

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          Abstract

          We introduce Sabotage Game Logic (\(\mathsf{GL_s}\)), a simple and natural extension of Parikh's Game Logic with a single additional primitive, which allows players to lay traps for the opponent to avoid. \(\mathsf{GL_s}\) can be used to model infinite sabotage games, in which players can change the rules during game play. In contrast to Game Logic, which is strictly less expressive, GLs is exactly as expressive as the modal \(\mu\)-calculus. This reveals a close connection between the entangled nested recursion inherent in modal fixpoint logics and adversarial dynamic rule changes characteristic for sabotage games. Additionally we present a natural Hilbert-style proof calculus for \(\mathsf{GL_s}\) and prove completeness. The completeness of an extension of Parikh's calculus for Game Logic follows.

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          Author and article information

          Journal
          15 April 2024
          Article
          2404.09873
          b44f9d6f-846c-48e4-80ee-86b2c3bab4b2

          http://arxiv.org/licenses/nonexclusive-distrib/1.0/

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          Custom metadata
          03B70 (Primary) 03B45, 68Q60, 91A44, 91A05, 91A25 (Secondary)
          cs.LO cs.GT math.LO

          Theoretical computer science,Logic & Foundation
          Theoretical computer science, Logic & Foundation

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