5
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Colliding harms of gambling and gaming: A four-wave longitudinal population study of at-risk gambling and gaming in Finland

      research-article

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          Aims: Both gambling and digital gaming are growing in popularity and there is ongoing discussion about their convergence. This population-based longitudinal survey study investigated how gambling and digital gaming types contribute to at-risk gambling and gaming. Methods: The study was based on a representative sample of 18–75-year-olds from mainland Finland. Survey data were collected at 6 -month intervals in 2021–2022, starting in April 2021. Of original T1 respondents, 58.95% took part in all four time points. In total, 3,608 observations from 902 individuals were analysed. Outcome measures were at-risk gambling and gaming based on the Problem Gambling Severity Index and the Internet Gaming Disorder Test. Various types of gambling and gaming were investigated. Results: Population-averaged models showed that different forms of gambling were associated with a higher risk of at-risk gaming. Online casino games were associated with the highest likelihood of at-risk gambling and gaming. Prevalence of digital gaming problems was low. Hybrid models were used to investigate the longitudinal within-person and between-person effects of gambling and gaming activities. Online casino games and offline slot machines increased at-risk gambling. Microtransactions within digital games increased at-risk gambling and gaming over time, but the amount of money spent on digital gaming was small compared to gambling. Conclusions: Our results underline the risks of EGMs and online gambling for the participants. Although gambling and gaming are converging, harm is mostly based on gambling.

          Related collections

          Most cited references75

          • Record: found
          • Abstract: not found
          • Article: not found

          Methods for the detection of carelessly invalid responses in survey data

            Bookmark
            • Record: found
            • Abstract: found
            • Article: not found

            Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.

            The inclusion of Internet Gaming Disorder (IGD) in the DSM-5 (Section 3) has given rise to much scholarly debate regarding the proposed criteria and their operationalization. The present study's aim was threefold: to (i) develop and validate a brief psychometric instrument (Ten-Item Internet Gaming Disorder Test; IGDT-10) to assess IGD using definitions suggested in DSM-5, (ii) contribute to ongoing debate regards the usefulness and validity of each of the nine IGD criteria (using Item Response Theory [IRT]), and (iii) investigate the cut-off threshold suggested in the DSM-5.
              Bookmark
              • Record: found
              • Abstract: found
              • Article: not found

              Validity of the Problem Gambling Severity Index interpretive categories.

              The Problem Gambling Severity Index (PGSI) is a widely used nine item scale for measuring the severity of gambling problems in the general population. Of the four gambler types defined by the PGSI, non-problem, low-risk, moderate-risk and problem gamblers, only the latter category underwent any validity testing during the scale's development, despite the fact that over 95% of gamblers fall into one of the remaining three categories. Using Canadian population data on over 25,000 gamblers, we conducted a comprehensive validity and reliability analysis of the four PGSI gambler types. The temporal stability of PGSI subtype over a 14-month interval was modest but adequate (intraclass correlation coefficient = 0.63). There was strong evidence for the validity of the non-problem and problem gambler categories however the low-risk and moderate-risk categories showed poor discriminant validity using the existing scoring rules. The validity of these categories was improved with a simple modification to the scoring system.
                Bookmark

                Author and article information

                Contributors
                Journal
                Nordisk Alkohol Nark
                Nordisk Alkohol Nark
                NAD
                spnad
                Nordisk Alkohol- & Narkotikatidskrift : NAT
                SAGE Publications (Sage UK: London, England )
                1455-0725
                1458-6126
                28 May 2024
                October 2024
                : 41
                : 5
                : 474-490
                Affiliations
                [1-14550725241253336]Ringgold 7840, universityTampere University; , Finland
                [2-14550725241253336]Ringgold 7840, universityTampere University; , Finland
                [3-14550725241253336]Ringgold 7840, universityTampere University; , Finland
                [4-14550725241253336]Ringgold 3835, universityUniversity of Helsinki; , Finland
                [5-14550725241253336]Ringgold 7840, universityTampere University; , Finland
                Author notes
                [*]Atte Oksanen, Faculty of Social Sciences, Tampere University, Tampere 33014, Finland. Email: atte.oksanen@ 123456tuni.fi
                Author information
                https://orcid.org/0000-0003-4143-5580
                Article
                10.1177_14550725241253336
                10.1177/14550725241253336
                11489959
                39430791
                7e1bb9c7-c7f4-40e8-9836-4cf599ddc70b
                © The Author(s) 2024

                This article is distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 License ( https://creativecommons.org/licenses/by-nc/4.0/) which permits non-commercial use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access page ( https://us.sagepub.com/en-us/nam/open-access-at-sage).

                History
                : 8 March 2023
                : 23 April 2024
                Funding
                Funded by: Alkoholitutkimussäätiö, FundRef https://doi.org/10.13039/100016238;
                Award ID: Gambling in the digital age project (PI: Atte Oksa
                Categories
                Research Reports
                Custom metadata
                ts19

                game types,gambling,gaming,internet,microtransactions
                game types, gambling, gaming, internet, microtransactions

                Comments

                Comment on this article