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      An Immersive Context Teaching Method for College English Based on Artificial Intelligence and Machine Learning in Virtual Reality Technology

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      Mobile Information Systems
      Hindawi Limited

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          Abstract

          With the development of language research and language teaching, people realize that grammatical competence is an important part of communicative competence. In foreign language teaching, grammar teaching is not only necessary but also the main way to achieve the goal of communicative competence. This article mainly studies the virtual reality technology college English immersive context teaching method based on artificial intelligence and machine learning. The purpose is to improve students’ English learning ability. Through the comparative teaching experiment of two classes of freshmen in a university, the experimental class conducted VR technology-based immersive virtual context teaching from the perspective of constructivism, while the control class adopted common multimedia equipment and traditional teaching methods. In the classroom, teachers occupy most of the time, students only passively receive a lot of information from teachers, they have little chance to participate in the exchange of information and express ideas in the target language, and most of the time they are “immersed” in the Chinese environment. The overall English level was also better than that of the control class, with an average score of 2.8 points higher. This shows that college English immersive context teaching combining constructivism theory and VR technology can indeed improve students’ English level.

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          Efficacy and safety of non-immersive virtual reality exercising in stroke rehabilitation (EVREST): a randomised, multicentre, single-blind, controlled trial.

          Non-immersive virtual reality is an emerging strategy to enhance motor performance for stroke rehabilitation. There has been rapid adoption of non-immersive virtual reality as a rehabilitation strategy despite the limited evidence about its safety and effectiveness. Our aim was to compare the safety and efficacy of virtual reality with recreational therapy on motor recovery in patients after an acute ischaemic stroke.
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                Author and article information

                Contributors
                Journal
                Mobile Information Systems
                Mobile Information Systems
                Hindawi Limited
                1875-905X
                1574-017X
                August 12 2021
                August 12 2021
                : 2021
                : 1-7
                Affiliations
                [1 ]Foreign Languages School, East China Jiaotong University, Nanchang 330013, Jiangxi, China
                Article
                10.1155/2021/2637439
                6c1594b6-f76c-4ca9-8d0c-67c54a677a18
                © 2021

                https://creativecommons.org/licenses/by/4.0/

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