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      The relationship between problem gambling, excessive gaming, psychological distress and spending on loot boxes in Aotearoa New Zealand, Australia, and the United States—A cross-national survey

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          Abstract

          Loot boxes are digital containers of randomised rewards available in many video games. Due to similarities between some loot boxes and traditional forms of gambling, concerns regarding the relationship between spending on loot boxes in video games and symptoms of problematic gambling have been expressed by policy makers and the general public. We present the first investigation of these concerns in large cross-sectional cross-national samples from three countries (Aotearoa New Zealand, Australia, and the United States). A sample of 1,049 participants were recruited through Qualtrics’ Survey Targeting service from a broad cross-section of the population in Australia (n = 339), Aotearoa New Zealand (n = 323), and the United States (n = 387). Participants answered a survey assessing problem gambling, problem gaming symptomology, and how much they spent on loot boxes per month. On average, individuals with problem gambling issues spent approximately $13 USD per month more on loot boxes than those with no such symptoms. Loot box spending was also associated with both positive and negative moods, albeit with small effect sizes. Analyses showed both interactions and correlations between problematic gambling and problematic gaming symptoms, indicating both some commonality in the mechanisms underlying, and independent contributions made by, these proposed diagnostic criteria. These results provide context for dialogues regarding how best to reduce the impacts of loot box spending among those with problematic gambling symptoms.

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          The Gambling Related Cognitions Scale (GRCS): development, confirmatory factor validation and psychometric properties.

          The aims of this study are to develop and validate a measure to screen for a range of gambling-related cognitions (GRC) in gamblers. A total of 968 volunteers were recruited from a community-based population. They were divided randomly into two groups. Principal axis factoring with varimax rotation was performed on group one and confirmatory factor analysis (CFA) was used on group two to confirm the best-fitted solution. The Gambling Related Cognition Scale (GRCS) was developed for this study and the South Oaks Gambling Screen (SOGS), the Motivation Towards Gambling Scale (MTGS) and the Depression Anxiety Stress Scale (DASS-21) were used for validation. Exploratory factor analysis performed using half the sample indicated five factors, which included interpretative control/bias (GRCS-IB), illusion of control (GRCS-IC), predictive control (GRCS-PC), gambling-related expectancies (GRCS-GE) and a perceived inability to stop gambling (GRCS-IS). These accounted for 70% of the total variance. Using the other half of the sample, CFA confirmed that the five-factor solution fitted the data most effectively. Cronbach's alpha coefficients for the factors ranged from 0.77 to 0.91, and 0.93 for the overall scale. This paper demonstrated that the 23-item GRCS has good psychometric properties and thus is a useful instrument for identifying GRC among non-clinical gamblers. It provides the first step towards devising/adapting similar tools for problem gamblers as well as developing more specialized instruments to assess particular domains of GRC.
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            Internet Gaming Disorder: Investigating the Clinical Relevance of a New Phenomenon.

            The American Psychiatric Association (APA) identified Internet gaming disorder as a new potential psychiatric disorder and has recognized that little is known about the prevalence, validity, or cross-cultural robustness of proposed Internet gaming disorder criteria. In response to this gap in our understanding, the present study, a first for this research topic, estimated the period prevalence of this new potential psychiatric disorder using APA guidance, examined the validity of its proposed indicators, evaluated reliability cross-culturally and across genders, compared it to gold-standard research on gambling addiction and problem gaming, and estimated its impact on physical, social, and mental health.
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              Validity of the Problem Gambling Severity Index interpretive categories.

              The Problem Gambling Severity Index (PGSI) is a widely used nine item scale for measuring the severity of gambling problems in the general population. Of the four gambler types defined by the PGSI, non-problem, low-risk, moderate-risk and problem gamblers, only the latter category underwent any validity testing during the scale's development, despite the fact that over 95% of gamblers fall into one of the remaining three categories. Using Canadian population data on over 25,000 gamblers, we conducted a comprehensive validity and reliability analysis of the four PGSI gambler types. The temporal stability of PGSI subtype over a 14-month interval was modest but adequate (intraclass correlation coefficient = 0.63). There was strong evidence for the validity of the non-problem and problem gambler categories however the low-risk and moderate-risk categories showed poor discriminant validity using the existing scoring rules. The validity of these categories was improved with a simple modification to the scoring system.
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                Author and article information

                Contributors
                Role: ConceptualizationRole: Data curationRole: Formal analysisRole: Funding acquisitionRole: MethodologyRole: Writing – original draftRole: Writing – review & editing
                Role: ConceptualizationRole: Funding acquisitionRole: MethodologyRole: Writing – review & editing
                Role: ConceptualizationRole: Funding acquisitionRole: MethodologyRole: Writing – review & editing
                Role: ConceptualizationRole: Data curationRole: MethodologyRole: Writing – review & editing
                Role: Editor
                Journal
                PLoS One
                PLoS ONE
                plos
                plosone
                PLoS ONE
                Public Library of Science (San Francisco, CA USA )
                1932-6203
                23 March 2020
                2020
                : 15
                : 3
                : e0230378
                Affiliations
                [1 ] School of Psychology, Massey University, Palmerston North, Manawatu, Aotearoa New Zealand
                [2 ] International Media Psychology Laboratory, University of Tasmania, Hobart, Australia
                [3 ] Psychology, School of Medicine, University of Tasmania, Hobart, Australia
                [4 ] Department of Psychology, Stetson University, DeLand, Florida, United States of America
                University of Auckland, NEW ZEALAND
                Author notes

                Competing Interests: The authors have declared that no competing interests exist.

                Author information
                http://orcid.org/0000-0002-2386-072X
                Article
                PONE-D-19-34690
                10.1371/journal.pone.0230378
                7089530
                32203522
                fd4c60d9-799d-44e7-8d4e-e23c6fcf49b2
                © 2020 Drummond et al

                This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

                History
                : 15 December 2019
                : 27 February 2020
                Page count
                Figures: 2, Tables: 3, Pages: 16
                Funding
                Funded by: Marsden Fund (NZ)
                Award ID: MAU1804
                Award Recipient :
                Funded by: funder-id http://dx.doi.org/10.13039/501100009193, Marsden Fund;
                Award ID: MAU 1804
                Award Recipient :
                Funded by: Marsden Fund (NZ)
                Award ID: MAU 1804
                Award Recipient :
                Supported by a Marsden Fund Council from Government funding, managed by Royal Society Te Apārangi awarded to AD, JDS, CJF. MAU1804, Marsden Fund Council from Government funding, managed by Royal Society Te Apārangi. https://www.royalsociety.org.nz/what-we-do/funds-and-opportunities/marsden The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.
                Categories
                Research Article
                Biology and Life Sciences
                Psychology
                Addiction
                Gambling Addiction
                Social Sciences
                Psychology
                Addiction
                Gambling Addiction
                Medicine and Health Sciences
                Mental Health and Psychiatry
                Gambling Addiction
                Biology and Life Sciences
                Psychology
                Behavior
                Recreation
                Games
                Social Sciences
                Psychology
                Behavior
                Recreation
                Games
                Biology and Life Sciences
                Psychology
                Behavior
                Recreation
                Gambling
                Social Sciences
                Psychology
                Behavior
                Recreation
                Gambling
                Biology and Life Sciences
                Psychology
                Emotions
                Social Sciences
                Psychology
                Emotions
                Biology and Life Sciences
                Psychology
                Behavior
                Recreation
                Games
                Computer Games
                Video Games
                Social Sciences
                Psychology
                Behavior
                Recreation
                Games
                Computer Games
                Video Games
                People and places
                Geographical locations
                Oceania
                New Zealand
                People and Places
                Geographical Locations
                Oceania
                Australia
                Computer and Information Sciences
                Computer Networks
                Internet
                Custom metadata
                Our data are publicly available for analysis and our pre-registration (including planned exclusions, analysis plans and decision rules) can be accessed on the Open Science Framework Page at DOI: 10.17605/OSF.IO/B87PM.

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