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      Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review

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          Abstract

          (1) Background: Research into action video games (AVG) has surged with the popularity of esports over the past three decades. Specifically, evidence is mounting regarding the importance of enhanced cognitive abilities for successful esports performance. However, due to the sedentary nature in which AVGs are played, concerns are growing with the increased engagement young adults have with AVGs. While evidence exists supporting the benefits of exercise for cognition generally in older adult, children and clinical populations, little to no work has synthesized the existing knowledge regarding the effect of exercise specifically on the cognitive abilities required for optimal esports performance in young adults. (2) Method: We conducted a dual-systematic review to identify the cognitive abilities integral to esports performance (Phase 1) and the efficacy of exercise to enhance said cognitive abilities (Phase 2). (3) Results: We demonstrate the importance of four specific cognitive abilities for AVG play (attention, task-switching, information processing, and memory abilities) and the effect that different types and durations of physical exercise has on each. (4) Conclusion: Together, these results highlight the role that exercise can have on not only combating the sedentary nature of gaming, but also its potential role in facilitating the cognitive aspects of gaming performance.

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          Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement.

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            The effects of acute exercise on cognitive performance: a meta-analysis.

            There is a substantial body of literature related to the effects of a single session of exercise on cognitive performance. The premise underlying this research is that physiological changes in response to exercise have implications for cognitive function. This literature has been reviewed both narratively and meta-analytically and, although the research findings are mixed, researchers have generally concluded that there is a small positive effect. The purpose of this meta-analysis was to provide an updated comprehensive analysis of the extant literature on acute exercise and cognitive performance and to explore the effects of moderators that have implications for mechanisms of the effects. Searches of electronic databases and examinations of reference lists from relevant studies resulted in 79 studies meeting inclusion criteria. Consistent with past findings, analyses indicated that the overall effect was positive and small (g=0.097 n=1034). Positive and small effects were also found in all three acute exercise paradigms: during exercise (g=0.101; 95% confidence interval [CI]; 0.041-0.160), immediately following exercise (g=0.108; 95% CI; 0.069-0.147), and after a delay (g=0.103; 95% CI; 0.035-0.170). Examination of potential moderators indicated that exercise duration, exercise intensity, type of cognitive performance assessed, and participant fitness were significant moderators. In conclusion, the effects of acute exercise on cognitive performance are generally small; however, larger effects are possible for particular cognitive outcomes and when specific exercise parameters are used. Copyright © 2012 Elsevier B.V. All rights reserved.
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              Exercise interventions for cognitive function in adults older than 50: a systematic review with meta-analysis

              Physical exercise is seen as a promising intervention to prevent or delay cognitive decline in individuals aged 50 years and older, yet the evidence from reviews is not conclusive.
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                Author and article information

                Journal
                Brain Sci
                Brain Sci
                brainsci
                Brain Sciences
                MDPI
                2076-3425
                15 November 2020
                November 2020
                : 10
                : 11
                : 859
                Affiliations
                [1 ]The Department of Physical Education and Sport Science, University of Limerick, V94 T9PX Limerick, Ireland; adam.toth@ 123456ul.ie (A.J.T.); niall.ramsbottom@ 123456ul.ie (N.R.); magdalena.kowal@ 123456ul.ie (M.K.)
                [2 ]Lero, the Science Foundation Ireland Research Centre for Software, University of Limerick, V94 NYD3 Limerick, Ireland
                Author notes
                [* ]Correspondence: mark.campbell@ 123456ul.ie ; Tel.: +35-36-123-4944
                [†]

                These authors contributed equally to this work.

                Author information
                https://orcid.org/0000-0003-2193-0138
                https://orcid.org/0000-0002-2992-6136
                https://orcid.org/0000-0002-4768-4900
                Article
                brainsci-10-00859
                10.3390/brainsci10110859
                7696945
                33203067
                d66df429-8d8e-4d3e-bd6c-4b03c6c2fd4d
                © 2020 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 02 November 2020
                : 10 November 2020
                Categories
                Review

                exercise,cognition,video gaming,esports,cognitive psychology,neurocognition,physical exercise

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