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      Online Gaming Addiction: The Role of Sensation Seeking, Self-Control, Neuroticism, Aggression, State Anxiety, and Trait Anxiety

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      Cyberpsychology, Behavior, and Social Networking
      Mary Ann Liebert Inc

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          Abstract

          Research into online gaming has steadily increased over the last decade, although relatively little research has examined the relationship between online gaming addiction and personality factors. This study examined the relationship between a number of personality traits (sensation seeking, self-control, aggression, neuroticism, state anxiety, and trait anxiety) and online gaming addiction. Data were collected over a 1-month period using an opportunity sample of 123 university students at an East Midlands university in the United Kingdom. Gamers completed all the online questionnaires. Results of a multiple linear regression indicated that five traits (neuroticism, sensation seeking, trait anxiety, state anxiety, and aggression) displayed significant associations with online gaming addiction. The study suggests that certain personality traits may be important in the acquisition, development, and maintenance of online gaming addiction, although further research is needed to replicate the findings of the present study.

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          Most cited references14

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          Development and Validation of a Game Addiction Scale for Adolescents

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            Addiction to the internet and online gaming.

            As computer and Internet use become a staple of everyday life, the potential for overuse is introduced, which may lead to addiction. Research on Internet addiction has shown that users can become addicted to it. Addiction to the Internet shares some of the negative aspects of substance addiction and has been shown to lead to consequences such as failing school, family, and relationship problems.
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              Excessive computer game playing: evidence for addiction and aggression?

              Computer games have become an ever-increasing part of many adolescents' day-to-day lives. Coupled with this phenomenon, reports of excessive gaming (computer game playing) denominated as "computer/video game addiction" have been discussed in the popular press as well as in recent scientific research. The aim of the present study was the investigation of the addictive potential of gaming as well as the relationship between excessive gaming and aggressive attitudes and behavior. A sample comprising of 7069 gamers answered two questionnaires online. Data revealed that 11.9% of participants (840 gamers) fulfilled diagnostic criteria of addiction concerning their gaming behavior, while there is only weak evidence for the assumption that aggressive behavior is interrelated with excessive gaming in general. Results of this study contribute to the assumption that also playing games without monetary reward meets criteria of addiction. Hence, an addictive potential of gaming should be taken into consideration regarding prevention and intervention.
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                Author and article information

                Journal
                Cyberpsychology, Behavior, and Social Networking
                Cyberpsychology, Behavior, and Social Networking
                Mary Ann Liebert Inc
                2152-2715
                2152-2723
                June 2010
                June 2010
                : 13
                : 3
                : 313-316
                Affiliations
                [1 ]International Gaming Research Unit, Psychology Division, Department of Social Sciences, Nottingham Trent University, Nottingham, United Kingdom.
                Article
                10.1089/cyber.2009.0229
                20557251
                85af285d-1230-4b7a-a875-c5c440b1686c
                © 2010

                http://www.liebertpub.com/nv/resources-tools/text-and-data-mining-policy/121/

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