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      Sense of agency may not improve recollection and familiarity in recognition memory

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      1 , 2 ,
      Scientific Reports
      Nature Publishing Group UK
      Human behaviour, Cognitive neuroscience, Learning and memory

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          Abstract

          Sense of agency (SoA) is a feeling of controlling one’s own action. Recognition memory can improve for stimuli that involve SoA perhaps because of the self-reference effect. Recognition memory consists of recollection (i.e., detailed memory of stimuli) and familiarity (i.e., a feeling that stimuli are in memory). The self-reference effect is often observed in the recollection. Here, we investigated whether SoA particularly improves the recollection process. Participants pressed a key to produce an outcome (i.e., box movement followed by word presentation in Experiment 1 or word presentation in Experiment 2) and rated their SoA over the outcome. The outcome was spatially congruent or incongruent with the action. The participants learned the words intentionally (Experiment 1) or incidentally (Experiment 2). Performances of recollection and familiarity were assessed using the remember/know procedure. Our results suggest that the participants’ SoA was successfully manipulated. However, contrary to our hypothesis and previous findings, we found no effects of voluntary action and action–outcome congruence on recollection and familiarity processes of recognition memory, regardless of the latency of word presentation and learning strategies. Further studies are needed to replicate and elucidate the relationship between the SoA and recognition memory.

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          G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences

          G*Power (Erdfelder, Faul, & Buchner, 1996) was designed as a general stand-alone power analysis program for statistical tests commonly used in social and behavioral research. G*Power 3 is a major extension of, and improvement over, the previous versions. It runs on widely used computer platforms (i.e., Windows XP, Windows Vista, and Mac OS X 10.4) and covers many different statistical tests of the t, F, and chi2 test families. In addition, it includes power analyses for z tests and some exact tests. G*Power 3 provides improved effect size calculators and graphic options, supports both distribution-based and design-based input modes, and offers all types of power analyses in which users might be interested. Like its predecessors, G*Power 3 is free.
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            PsychoPy2: Experiments in behavior made easy

            PsychoPy is an application for the creation of experiments in behavioral science (psychology, neuroscience, linguistics, etc.) with precise spatial control and timing of stimuli. It now provides a choice of interface; users can write scripts in Python if they choose, while those who prefer to construct experiments graphically can use the new Builder interface. Here we describe the features that have been added over the last 10 years of its development. The most notable addition has been that Builder interface, allowing users to create studies with minimal or no programming, while also allowing the insertion of Python code for maximal flexibility. We also present some of the other new features, including further stimulus options, asynchronous time-stamped hardware polling, and better support for open science and reproducibility. Tens of thousands of users now launch PsychoPy every month, and more than 90 people have contributed to the code. We discuss the current state of the project, as well as plans for the future.
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              Memory and consciousness.

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                Author and article information

                Contributors
                imaizumi.shu@ocha.ac.jp
                Journal
                Sci Rep
                Sci Rep
                Scientific Reports
                Nature Publishing Group UK (London )
                2045-2322
                15 December 2022
                15 December 2022
                2022
                : 12
                : 21711
                Affiliations
                [1 ]GRID grid.412314.1, ISNI 0000 0001 2192 178X, Graduate School of Humanities and Sciences, , Ochanomizu University, ; Tokyo, Japan
                [2 ]GRID grid.412314.1, ISNI 0000 0001 2192 178X, Institute for Education and Human Development, , Ochanomizu University, ; Tokyo, Japan
                Article
                26210
                10.1038/s41598-022-26210-1
                9755117
                36522458
                7924b538-5311-4c1d-bcd7-5fa66280cfef
                © The Author(s) 2022

                Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

                History
                : 3 September 2022
                : 12 December 2022
                Funding
                Funded by: FundRef http://dx.doi.org/10.13039/501100001691, Japan Society for the Promotion of Science;
                Award ID: 20K20144
                Award Recipient :
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                © The Author(s) 2022

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                human behaviour,cognitive neuroscience,learning and memory
                Uncategorized
                human behaviour, cognitive neuroscience, learning and memory

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