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      Shape-position perceptive fusion electronic skin with autonomous learning for gesture interaction

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          Abstract

          Wearable devices, such as data gloves and electronic skins, can perceive human instructions, behaviors and even emotions by tracking a hand's motion, with the help of knowledge learning. The shape or position single-mode sensor in such devices often lacks comprehensive information to perceive interactive gestures. Meanwhile, the limited computing power of wearable applications restricts the multimode fusion of different sensing data and the deployment of deep learning networks. We propose a perceptive fusion electronic skin (PFES) with a bioinspired hierarchical structure that utilizes the magnetization state of a magnetostrictive alloy film to be sensitive to external strain or magnetic field. Installed at the joints of a hand, the PFES realizes perception of curvature (joint shape) and magnetism (joint position) information by mapping corresponding signals to the two-directional continuous distribution such that the two edges represent the contributions of curvature radius and magnetic field, respectively. By autonomously selecting knowledge closer to the user's hand movement characteristics, the reinforced knowledge distillation method is developed to learn and compress a teacher model for rapid deployment on wearable devices. The PFES integrating the autonomous learning algorithm can fuse curvature-magnetism dual information, ultimately achieving human machine interaction with gesture recognition and haptic feedback for cross-space perception and manipulation.

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          Most cited references23

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          Human-level control through deep reinforcement learning.

          The theory of reinforcement learning provides a normative account, deeply rooted in psychological and neuroscientific perspectives on animal behaviour, of how agents may optimize their control of an environment. To use reinforcement learning successfully in situations approaching real-world complexity, however, agents are confronted with a difficult task: they must derive efficient representations of the environment from high-dimensional sensory inputs, and use these to generalize past experience to new situations. Remarkably, humans and other animals seem to solve this problem through a harmonious combination of reinforcement learning and hierarchical sensory processing systems, the former evidenced by a wealth of neural data revealing notable parallels between the phasic signals emitted by dopaminergic neurons and temporal difference reinforcement learning algorithms. While reinforcement learning agents have achieved some successes in a variety of domains, their applicability has previously been limited to domains in which useful features can be handcrafted, or to domains with fully observed, low-dimensional state spaces. Here we use recent advances in training deep neural networks to develop a novel artificial agent, termed a deep Q-network, that can learn successful policies directly from high-dimensional sensory inputs using end-to-end reinforcement learning. We tested this agent on the challenging domain of classic Atari 2600 games. We demonstrate that the deep Q-network agent, receiving only the pixels and the game score as inputs, was able to surpass the performance of all previous algorithms and achieve a level comparable to that of a professional human games tester across a set of 49 games, using the same algorithm, network architecture and hyperparameters. This work bridges the divide between high-dimensional sensory inputs and actions, resulting in the first artificial agent that is capable of learning to excel at a diverse array of challenging tasks.
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            Gesture recognition using a bioinspired learning architecture that integrates visual data with somatosensory data from stretchable sensors

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              A deep-learned skin sensor decoding the epicentral human motions

              State monitoring of the complex system needs a large number of sensors. Especially, studies in soft electronics aim to attain complete measurement of the body, mapping various stimulations like temperature, electrophysiological signals, and mechanical strains. However, conventional approach requires many sensor networks that cover the entire curvilinear surfaces of the target area. We introduce a new measuring system, a novel electronic skin integrated with a deep neural network that captures dynamic motions from a distance without creating a sensor network. The device detects minute deformations from the unique laser-induced crack structures. A single skin sensor decodes the complex motion of five finger motions in real-time, and the rapid situation learning (RSL) ensures stable operation regardless of its position on the wrist. The sensor is also capable of extracting gait motions from pelvis. This technology is expected to provide a turning point in health-monitoring, motion tracking, and soft robotics.
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                Author and article information

                Contributors
                wqharbour@outlook.com
                Limm@hebut.edu.cn
                Journal
                Microsyst Nanoeng
                Microsyst Nanoeng
                Microsystems & Nanoengineering
                Nature Publishing Group UK (London )
                2096-1030
                2055-7434
                22 July 2024
                22 July 2024
                2024
                : 10
                : 103
                Affiliations
                [1 ]State Key Laboratory of Reliability and Intelligence of Electrical Equipment, Tianjin, China
                [2 ]Key Laboratory of Electromagnetic Field and Electrical Apparatus Reliability of Hebei Province, School of Electrical Engineering, Hebei University of Technology, ( https://ror.org/018hded08) Tianjin, 300130 China
                Author information
                http://orcid.org/0000-0002-5211-6449
                Article
                739
                10.1038/s41378-024-00739-9
                11263581
                39045231
                71eb808f-efaa-4339-91a0-70ee0525a7d9
                © The Author(s) 2024

                Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

                History
                : 13 March 2024
                : 13 May 2024
                : 19 June 2024
                Funding
                Funded by: FundRef https://doi.org/10.13039/501100001809, National Natural Science Foundation of China (National Science Foundation of China);
                Award ID: 51801053,52077052,52377007
                Award Recipient :
                Funded by: FundRef https://doi.org/10.13039/501100003787, Natural Science Foundation of Hebei Province (Hebei Provincial Natural Science Foundation);
                Award ID: E2022202067
                Award Recipient :
                Funded by: 中央关于地方科技发展基金的指导意见(第226Z1704G号)
                Categories
                Article
                Custom metadata
                © Aerospace Information Research Institute, Chinese Academy of Sciences 2024

                electrical and electronic engineering,sensors
                electrical and electronic engineering, sensors

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