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Feminism in Play
Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft
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Author(s):
Thaiane Oliveira
,
Reynaldo Gonçalves
,
Alessandra Maia
,
Julia Silveira
,
Simone Evangelista
Publication date
(Online):
October 05 2018
Publisher:
Springer International Publishing
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UCL: UN SDG 05 Gender Equality
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A Conspiracy of Fishes, or, How We Learned to Stop Worrying About #GamerGate and Embrace Hegemonic Masculinity
Shira Chess
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Adrienne Shaw
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Hanging Out in the Virtual PubMasculinities and Relationships Online
Lori Kendall
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Frame, flow and reflection: Ritual and drama as public liminality
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Book Chapter
Publication date (Print):
2018
Publication date (Online):
October 05 2018
Pages
: 143-161
DOI:
10.1007/978-3-319-90539-6_9
SO-VID:
5c8ee2af-75d7-483d-a1d2-9d34d38fac2a
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Book chapters
pp. 1
Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture
pp. 21
Women by Women: A Gender Analysis of Sierra Titles by Women Designers
pp. 37
The Material Undermining of Magical Feminism in BioShock Infinite: Burial at Sea
pp. 51
From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures
pp. 69
The Magnificent Memory Machine: The Nancy Drew Series and Female History
pp. 83
The Sexual Politics of Video Game Graphics
pp. 105
Women’s Experiences on the Path to a Career in Game Development
pp. 125
Rule Makers vs. Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry
pp. 143
Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft
pp. 163
With Great Power Comes Great Responsibility: Video Game Live Streaming and Its Potential Risks and Benefits for Female Gamers
pp. 185
Doing/Undoing Gender with the Girl Gamer in High-Performance Play
pp. 205
The Magic Circle and Consent in Gaming Practices
pp. 221
Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games
pp. 235
Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games
pp. 251
Feminism and Gameplay Performance
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