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Feminism in Play
other
Editor(s):
Kishonna L. Gray
,
Gerald Voorhees
,
Emma Vossen
Publication date
(Print):
2018
Publisher:
Springer International Publishing
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Shewanella
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Book
ISBN (Print):
978-3-319-90538-9
ISBN (Electronic):
978-3-319-90539-6
Publication date (Print):
2018
DOI:
10.1007/978-3-319-90539-6
SO-VID:
a5669b72-ec82-470f-96eb-2410139582c0
License:
http://www.springer.com/tdm
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Book chapters
pp. 1
Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture
pp. 21
Women by Women: A Gender Analysis of Sierra Titles by Women Designers
pp. 37
The Material Undermining of Magical Feminism in BioShock Infinite: Burial at Sea
pp. 51
From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures
pp. 69
The Magnificent Memory Machine: The Nancy Drew Series and Female History
pp. 83
The Sexual Politics of Video Game Graphics
pp. 105
Women’s Experiences on the Path to a Career in Game Development
pp. 125
Rule Makers vs. Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry
pp. 143
Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft
pp. 163
With Great Power Comes Great Responsibility: Video Game Live Streaming and Its Potential Risks and Benefits for Female Gamers
pp. 185
Doing/Undoing Gender with the Girl Gamer in High-Performance Play
pp. 205
The Magic Circle and Consent in Gaming Practices
pp. 221
Shoot the Gun Inside: Doubt and Feminist Epistemology in Video Games
pp. 235
Women Agents and Double-Agents: Theorizing Feminine Gaze in Video Games
pp. 251
Feminism and Gameplay Performance
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