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      Determinants of Fitness App Usage and Moderating Impacts of Education-, Motivation-, and Gamification-Related App Features on Physical Activity Intentions: Cross-sectional Survey Study

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          Abstract

          Background

          Smartphone fitness apps are considered promising tools for promoting physical activity and health. However, it is unclear which user-perceived factors and app features encourage users to download apps with the intention of being physically active.

          Objective

          Building on the second version of the Unified Theory of Acceptance and Use of Technology, this study aims to examine the association of the seven determinants of the second version of the Unified Theory of Acceptance and Use of Technology with the app usage intentions of the individuals and their behavioral intentions of being physically active as well as the moderating effects of different smartphone fitness app features (ie, education, motivation, and gamification related) and individual differences (ie, age, gender, and experience) on these intentions.

          Methods

          Data from 839 US residents who reported having used at least one smartphone fitness app were collected via a web-based survey. A confirmatory factor analysis was performed, and path modeling was used to test the hypotheses and explore the influence of moderators on structural relationships.

          Results

          The determinants explain 76% of the variance in the behavioral intention to use fitness apps. Habit ( β=.42; P<.001), performance expectancy ( β=.36; P<.001), facilitating conditions ( β=.15; P<.001), price value ( β=.13; P<.001), and effort expectancy ( β=.09; P=.04) were positively related to behavioral intention to use fitness apps, whereas social influence and hedonic motivation were nonsignificant predictors. Behavioral intentions to use fitness apps were positively related to intentions of being physically active ( β=.12; P<.001; R 2 =0.02). Education-related app features moderated the association between performance expectancy and habit and app usage intentions; motivation-related features moderated the association of performance expectancy, facilitating conditions, and habit with usage intentions; and gamification-related features moderated the association between hedonic motivation and usage intentions. Age moderated the association between effort expectancy and usage intentions, and gender moderated the association between performance expectancy and habit and usage intentions. User experience was a nonsignificant moderator. Follow-up tests were used to describe the nature of significant interaction effects.

          Conclusions

          This study identifies the drivers of the use of fitness apps. Smartphone app features should be designed to increase the likelihood of app usage, and hence physical activity, by supporting users in achieving their goals and facilitating habit formation. Target group–specific preferences for education-, motivation-, and gamification-related app features, as well as age and gender differences, should be considered. Performance expectancy had a high predictive power for intended usage for male (vs female) users who appreciated motivation-related features. Thus, apps targeting these user groups should focus on goal achievement–related features (eg, goal setting and monitoring). Future research could examine the mechanisms of these moderation effects and their long-term influence on physical activity.

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          Most cited references77

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                Author and article information

                Contributors
                Journal
                J Med Internet Res
                J Med Internet Res
                JMIR
                Journal of Medical Internet Research
                JMIR Publications (Toronto, Canada )
                1439-4456
                1438-8871
                July 2021
                13 July 2021
                : 23
                : 7
                : e26063
                Affiliations
                [1 ] Chair of Sport and Health Management Technical University of Munich Munich Germany
                Author notes
                Corresponding Author: Joerg Koenigstorfer joerg.koenigstorfer@ 123456tum.de
                Author information
                https://orcid.org/0000-0001-9478-6224
                https://orcid.org/0000-0001-6159-2861
                Article
                v23i7e26063
                10.2196/26063
                8317040
                34255656
                5852f238-9f54-4279-982b-0d7139acc60f
                ©Yanxiang Yang, Joerg Koenigstorfer. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 13.07.2021.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.

                History
                : 26 November 2020
                : 9 February 2021
                : 24 March 2021
                : 4 May 2021
                Categories
                Original Paper
                Original Paper

                Medicine
                smartphone,fitness applications,mhealth,technology acceptance,unified theory of acceptance and use of technology 2,physical activity,determinants of app usage,education-related app features,motivation-related app features,gamification-related app features,mobile phone

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