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      Research Anthology on Bilingual and Multilingual Education : 

      Gamification as a Teaching Resource for English-Medium Instruction and Multilingual Education at University

      edited-book
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      IGI Global

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          Abstract

          Gamification has emerged in recent years as a resource that incorporates game-related elements and mechanics into the classroom to foster students' motivation, engagement, and further competences. With the proliferation of English-medium instruction (EMI) and multilingual degree programs at university nowadays, new and innovative teaching tools are desirable to help students cope with the double-challenging task of acquiring new and complex disciplinary content through a foreign language. This chapter provides an overview of some recent computer-based gamification tools that may be applied in EMI and multilingual university settings. More specifically, the main features and advantages of these tools for these specific educational contexts are explored. This chapter may be useful for researchers and practitioners in the field of EMI and multilingual teaching in higher education.

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          Digital Natives, Digital Immigrants Part 1

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            From game design elements to gamefulness

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              How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction

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                Book Chapter
                2022
                : 930-949
                10.4018/978-1-6684-3690-5.ch046
                bbee8f7c-b411-4a33-a2b8-bb39b138acac
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