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      Defining Computer Art: Methods, Themes, and the Aesthetic Problematic

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          Abstract

          The application of computer technology in the field of art has given rise to novel modes of artistic practice, including media art, and it is a necessity to find a commensurable conceptual fundament. Therefore, computer art starting from the 1950s reenters the view. To clarify the definition, major methods for defining are reviewed, and it is argued that the thematic definition guided by situational logic provides a feasible approach. There is a triad of themes: the relationship between art and technology, the problem of machine creation, and the ontology of art. Consisted of primitive and mutually supportive questions, a logical space of questioning, i.e. a problematic, is formed as the basis for the identity of computer art. Among them, the problem of the ontology of art is located at the logical starting point of questioning, and this problematic is therefore an aesthetic one. The anticipation that computer art presents and responds to the above-mentioned aesthetic problematic suggests the plausibility of computer art being a legitimate category of art.

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          Author and article information

          Journal
          10 October 2020
          Article
          2010.04929
          1acfa006-a5a7-403c-bc51-0bbee73c738a

          http://creativecommons.org/licenses/by/4.0/

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          Custom metadata
          To appear on: China in Culture, vol. 1, no. 4, 2020
          cs.CY

          Applied computer science
          Applied computer science

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