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      Augmented Versus Virtual Reality in Education: An Exploratory Study Examining Science Knowledge Retention When Using Augmented Reality/Virtual Reality Mobile Applications

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          Abstract

          The propagation of augmented reality (AR) and virtual reality (VR) applications that leverage smartphone technology has increased along with the ubiquity of smartphone adoption. Although AR and VR technologies have been widely utilized in the educational domain, there remains a dearth of empirical research examining the differences in educational impact across AR and VR technologies. The purpose of our exploratory study was to address this gap in the literature by comparing AR and VR technologies with regard to their impact on learning outcomes, such as retention of science information. Specifically, we use a two-condition (AR vs. VR) between-subjects' design to test college students' science-knowledge retention in response to both auditory and visual information presented on a Samsung S4 smartphone app. Our results ( N = 109) suggest that VR is more immersive and engaging through the mechanism of spatial presence. However, AR seems to be a more effective medium for conveying auditory information through the pathway of spatial presence, possibly because of increased cognitive demands associated with immersive experiences. Thus, an important implication for design is that educational content should be integrated into visual modalities when the experience will be consumed in VR, but into auditory modalities when it will be consumed in AR.

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          Most cited references17

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          A Process Model of the Formation of Spatial Presence Experiences

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            Experimenting with electromagnetism using augmented reality: Impact on flow student experience and educational effectiveness

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                Author and article information

                Journal
                Cyberpsychol Behav Soc Netw
                Cyberpsychol Behav Soc Netw
                cyber
                Cyberpsychology, Behavior and Social Networking
                Mary Ann Liebert, Inc., publishers (140 Huguenot Street, 3rd FloorNew Rochelle, NY 10801USA )
                2152-2715
                2152-2723
                01 February 2019
                13 February 2019
                13 February 2019
                : 22
                : 2
                : 105-110
                Affiliations
                [ 1 ]Department of Journalism, Center for Emerging Media Design and Development, Ball State University, Muncie, Indiana.
                [ 2 ]Department of Media and Information, Michigan State University, East Lansing, Michigan.
                [ 3 ]Clinical and Translational Science Institute, University of Rochester, Rochester, New York.
                [ 4 ]Department of Communication, Michigan State University, East Lansing, Michigan.
                Author notes
                [*]Address correspondence to, Dr. Kuo-Ting Huang, Department of Journalism, Center for Emerging Media Design and Development, Ball State University, Art and Journalism Building (AJ), Room 383, Muncie, IN 47306 khuang2@ 123456bsu.edu
                Article
                10.1089/cyber.2018.0150
                10.1089/cyber.2018.0150
                6389766
                30657334
                7a4ba804-7655-44fd-aa45-5e303c8d4a94
                © Kuo-Ting Huang et al. 2019; Published by Mary Ann Liebert, Inc.

                This Open Access article is distributed under the terms of the Creative Commons License ( http://creativecommons.org/licenses/by/4.0), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

                History
                Page count
                Figures: 4, Tables: 1, References: 20, Pages: 6
                Categories
                Original Articles

                augmented reality,virtual reality,immersion and presence,science education

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