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      Exploring young adult perspectives on the use of gamification and social media in a smartphone platform for improving vegetable intake

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      Appetite
      Elsevier BV

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          Journal
          Appetite
          Appetite
          Elsevier BV
          01956663
          January 2018
          January 2018
          : 120
          : 547-556
          Article
          10.1016/j.appet.2017.10.016
          29032184
          f73b3096-edac-4eaa-b3e6-b22b8de6187c
          © 2018

          https://www.elsevier.com/tdm/userlicense/1.0/

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