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      Editorial: Internet Addiction & Gaming Disorders in Children and Adolescents

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          Abstract

          Introduction Communications has always been the main driver of the globalized world. The Internet is a means which allows global sharing of knowledge, news, and entertainment. It has enabled intersectoral exchange in education, healthcare, and business. The recent COVID-19 pandemic has also emphasized the importance of the virtual world in telemedicine, home based learning, and telecommuting (1, 2). The digital generation has raised concerns about screen times (3), Internet addiction [Yu and Shek; Siste et al.; Fung et al.; Nik Jaafar et al.; (4)] as well as potential risks in social media [Yu and Shek; (5)]. Computer addiction was a concern as early as the 1980s (6). Evaluation of Internet Addiction/Gaming Disorders The International Classification of Diseases (ICD-11) has recognized gaming disorder to be one that is characterized by (a) impaired control over gaming, (b) increasing priority given to gaming over other activities to the extent that gaming takes precedence over other interests and activities, and (c) continuation of gaming despite experiencing negative consequences. It is also defined to be severe enough to cause significant functional impairment in various aspects of one's life (7). However, The American Psychiatric Association has placed “Internet Gaming Disorder” under Section III of Diagnostic and Statistical Manual of Mental Disorders (DSM-5), as a condition that warrants more clinical research (8). Related maladaptive behavior such as excessive use of Internet or social media, and their associated impact on mental health issues need further exploration. A holistic approach to clinical evaluation of disorders associated with Internet or gaming addiction would involve (a) clear definition of problematic behaviors and disorders, (b) use of accurate diagnostic tools (c) identification of risk factors, and (d) identification of protective factors. The Need for Clear Definition The prevalence of maladaptive behavior patterns associated with Internet use has garnered global interest. A study in Hong Kong showed that 11.4% of adolescents (n = 1,896) had social networking addiction (Yu and Shek.) A study in Indonesia showed that 19.3% of adolescents (n = 2,932) were determined to have Internet addiction (Siste et al.). A South Korean study involving 2,984 adolescents explored defining various forms of Internet users, including gamers. Overall, 7 different profiles were described. These profiles showed variation in gender, problematic gaming behavior, as well as neuroticism (Kim et al.). These studies suggested that addictions are associated with various digital forms and need to be differentially identified in clinical assessment. The use of Accurate Diagnostic Tools Since the definition of Internet addiction continues to evolve, it becomes challenging to adopt universal diagnostic tools. A meta-analysis that studied the reliability and validity of 5 Gaming Disorder Scales (GAS-7, AICA, IGDT-10, Lemmens IGD-9, and IGDS9-SF) showed that they had good internal consistency and test-retest reliability. However, few studies had checked for test-retest reliability (9). A China-based study evaluated the reliability and internal consistency of the “Chinese Internet Gaming Disorder Checklist (C-IGDC)” in determining the presence of Internet gaming disorder (Chen et al.). We need further research into the applicability of these tools in clinical practice across the globe. Identification of Risk Factors As clinicians, we are also interested in risk stratification for a given disorder. There have been various studies that have researched risk factors associated with problematic Internet use and gaming addiction. A Hong Kong study identified social competence and a positive identity to be associated with social networking addiction. Parental roles have also been identified to be crucial in the development of social networking addiction (Yu and Shek). An Indonesian study had also explored the implication of the COVID-19 pandemic on Internet addiction. It found that increased duration of Internet use, internalization, externalization, low prosocial behavior as well as sleep disturbances have been associated with Internet addiction (Siste et al.). A study from Malaysia showed that age, male gender, ethnicity, and psychosocial factors (stress levels, loneliness, depression, anxiety) are also associated with Internet overdependence (Nik Jaafar et al.). Furthermore, a study from China supported the findings of psychological stress being associated with increased problematic smart phone use and social media use (Fung et al.). This information provides opportunities for preventive measures and interventions that target these risk factors. Identification of Protective Factors Studies have also investigated protective factors against the development of Internet and gaming addiction. Two separate studies from Hong Kong had shown that psychological resilience, emotional competence, behavioral competence, beliefs in future as well as spirituality can serve as protective factors (Yu and Shek; Tsui and Cheng). Preventative measures in the form of digital literacy for the public about proper use of the Internet and parental supervision is crucial. Digital competency, which is a step up from literacy, would be pertinent for parents, schools, and healthcare professionals. One needs to be proficient in the use of technology to provide appropriate guidance to the young. It is also important to regulate the use of the Internet in terms of duration and content (10). Discussion A multi-disciplinary approach needs to be adopted in the management of Internet and gaming addiction (Nik Jaafar et al.). Non-pharmacological methods should be prioritized and should include treatment modalities such as psychotherapy, and behavioral interventions (11–13). At this stage, the use of pharmacotherapy is limited as the understanding of the conditions and their underlying mechanisms continue to evolve. There is a need for further research in the field to understand how digital use affects the brains and behaviors of individuals. Author Contributions KV researched on the topic and consolidated it into the first draft. DF provided critical comments and editorial suggestions for revisions. KV then followed up with the changes. All authors agreed on the submitted version. Conflict of Interest The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest. Publisher's Note All claims expressed in this article are solely those of the authors and do not necessarily represent those of their affiliated organizations, or those of the publisher, the editors and the reviewers. Any product that may be evaluated in this article, or claim that may be made by its manufacturer, is not guaranteed or endorsed by the publisher.

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          Social Networking Sites and Addiction: Ten Lessons Learned

          Online social networking sites (SNSs) have gained increasing popularity in the last decade, with individuals engaging in SNSs to connect with others who share similar interests. The perceived need to be online may result in compulsive use of SNSs, which in extreme cases may result in symptoms and consequences traditionally associated with substance-related addictions. In order to present new insights into online social networking and addiction, in this paper, 10 lessons learned concerning online social networking sites and addiction based on the insights derived from recent empirical research will be presented. These are: (i) social networking and social media use are not the same; (ii) social networking is eclectic; (iii) social networking is a way of being; (iv) individuals can become addicted to using social networking sites; (v) Facebook addiction is only one example of SNS addiction; (vi) fear of missing out (FOMO) may be part of SNS addiction; (vii) smartphone addiction may be part of SNS addiction; (viii) nomophobia may be part of SNS addiction; (ix) there are sociodemographic differences in SNS addiction; and (x) there are methodological problems with research to date. These are discussed in turn. Recommendations for research and clinical applications are provided.
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            Effects of screentime on the health and well-being of children and adolescents: a systematic review of reviews

            Objectives To systematically examine the evidence of harms and benefits relating to time spent on screens for children and young people’s (CYP) health and well-being, to inform policy. Methods Systematic review of reviews undertaken to answer the question ‘What is the evidence for health and well-being effects of screentime in children and adolescents (CYP)?’ Electronic databases were searched for systematic reviews in February 2018. Eligible reviews reported associations between time on screens (screentime; any type) and any health/well-being outcome in CYP. Quality of reviews was assessed and strength of evidence across reviews evaluated. Results 13 reviews were identified (1 high quality, 9 medium and 3 low quality). 6 addressed body composition; 3 diet/energy intake; 7 mental health; 4 cardiovascular risk; 4 for fitness; 3 for sleep; 1 pain; 1 asthma. We found moderately strong evidence for associations between screentime and greater obesity/adiposity and higher depressive symptoms; moderate evidence for an association between screentime and higher energy intake, less healthy diet quality and poorer quality of life. There was weak evidence for associations of screentime with behaviour problems, anxiety, hyperactivity and inattention, poorer self-esteem, poorer well-being and poorer psychosocial health, metabolic syndrome, poorer cardiorespiratory fitness, poorer cognitive development and lower educational attainments and poor sleep outcomes. There was no or insufficient evidence for an association of screentime with eating disorders or suicidal ideation, individual cardiovascular risk factors, asthma prevalence or pain. Evidence for threshold effects was weak. We found weak evidence that small amounts of daily screen use is not harmful and may have some benefits. Conclusions There is evidence that higher levels of screentime is associated with a variety of health harms for CYP, with evidence strongest for adiposity, unhealthy diet, depressive symptoms and quality of life. Evidence to guide policy on safe CYP screentime exposure is limited. PROSPERO registration number CRD42018089483.
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              Treatment of internet addiction: a meta-analysis.

              Internet addiction (IA) has become a widespread and problematic phenomenon. Little is known about the efficacy of treatment approaches for IA. Therefore, our objective was to perform an effect size analysis of psychological and pharmacological interventions for IA. We conducted a literature search using PsycINFO, PSYNDEX, MEDLINE, EMBASE, PQDT OPEN, WorldCat, Cochrane Clinical Trials Library, and manual searches. Our meta-analysis was based on 16 studies, covered a total of 670 participants, and used a random effects model. Special emphasis was given to the inclusion of studies from "non-western" countries. Effect size estimates suggest that psychological and pharmacological interventions were highly effective for improving IA (g=1.61), time spent online (g=0.94), depression (g=0.90) and anxiety (g=1.25) from pre- to post-treatment in the overall sample. Moderator analyses revealed that studies including individual treatments, a higher number of female participants, older patients, or a North-American sample had larger effect sizes for some outcome variables. Most effect sizes were high, robust, unrelated to study quality or design, and maintained over follow-up. Due to a small number of included studies and methodological limitations the results of this meta-analysis should be regarded as preliminary. Copyright © 2012 Elsevier Ltd. All rights reserved.
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                Author and article information

                Contributors
                Journal
                Front Psychiatry
                Front Psychiatry
                Front. Psychiatry
                Frontiers in Psychiatry
                Frontiers Media S.A.
                1664-0640
                15 March 2022
                2022
                : 13
                : 870177
                Affiliations
                Department of Child and Adolescent Psychiatry, Institute of Mental Health , Singapore, Singapore
                Author notes

                Edited and reviewed by: Jeffrey I. Hunt, Warren Alpert Medical School of Brown University, United States

                *Correspondence: Kirthana Vasudevan kirthana.vasudevan@ 123456mohh.com.sg

                This article was submitted to Child and Adolescent Psychiatry, a section of the journal Frontiers in Psychiatry

                Article
                10.3389/fpsyt.2022.870177
                8964974
                35370844
                efaa495b-08b0-48c2-b257-4b76f12796e5
                Copyright © 2022 Vasudevan and Fung.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 06 February 2022
                : 11 February 2022
                Page count
                Figures: 0, Tables: 0, Equations: 0, References: 13, Pages: 3, Words: 1620
                Categories
                Psychiatry
                Editorial

                Clinical Psychology & Psychiatry
                internet,addiction,social media,child,adolescent,child psychiatry
                Clinical Psychology & Psychiatry
                internet, addiction, social media, child, adolescent, child psychiatry

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