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      Teaching Adequate Prehospital Use of Personal Protective Equipment During the COVID-19 Pandemic: Development of a Gamified e-Learning Module

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          Abstract

          Background

          The coronavirus disease (COVID-19) pandemic has led to increased use of personal protective equipment (PPE). Adequate use of this equipment is more critical than ever because the risk of shortages must be balanced against the need to effectively protect health care workers, including prehospital personnel. Specific training is therefore necessary; however, the need for social distancing has markedly disrupted the delivery of continuing education courses. Electronic learning (e-learning) may provide significant advantages because it requires neither the physical presence of learners nor the repetitive use of equipment for demonstration.

          Objective

          Inclusion of game mechanics, or “gamification,” has been shown to increase knowledge and skill acquisition. The objective of this research was to develop a gamified e-learning module to interactively deliver concepts and information regarding the correct choice and handling of PPE.

          Methods

          The SERES framework was used to define and describe the development process, including scientific and design foundations. After we defined the target audience and learning objectives by interviewing the stakeholders, we searched the scientific literature to establish relevant theoretical bases. The learning contents were validated by infection control and prehospital experts. Learning mechanics were then determined according to the learning objectives, and the content that could benefit from the inclusion of game mechanics was identified.

          Results

          The literature search resulted in the selection and inclusion of 12 articles. In addition to gamification, pretesting, feedback, avoiding content skipping, and demonstrations using embedded videos were used as learning mechanics. Gamification was used to enhance the interactivity of the PPE donning and doffing sequences, which presented the greatest learning challenges. The module was developed with Articulate Storyline 3 to ensure that it would be compatible with a wide array of devices, as this software generates HTML5-compatible output that can be accessed on smartphones, tablets, and regular computers as long as a recent browser is available.

          Conclusions

          A gamified e-learning module designed to promote better knowledge and understanding of PPE use among prehospital health care workers was created by following the SERES framework. The impact of this module should now be assessed by means of a randomized controlled trial.

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          Most cited references30

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          Critical Supply Shortages — The Need for Ventilators and Personal Protective Equipment during the Covid-19 Pandemic

          New England Journal of Medicine
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            Medical Student Education in the Time of COVID-19

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              • Conference Proceedings: not found

              From game design elements to gamefulness

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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                Apr-Jun 2020
                12 June 2020
                12 June 2020
                : 8
                : 2
                : e20173
                Affiliations
                [1 ] Division of Anesthesiology Department of Anesthesiology, Clinical Pharmacology, Intensive Care and Emergency Medicine University of Geneva Hospitals and Faculty of Medicine Geneva Switzerland
                [2 ] Division of Emergency Medicine Department of Anesthesiology, Clinical Pharmacology, Intensive Care and Emergency Medicine University of Geneva Hospitals and Faculty of Medicine Geneva Switzerland
                [3 ] Genève TEAM Ambulances Geneva Switzerland
                [4 ] Infection Control Program and WHO Collaborating Centre on Patient Safety University of Geneva Hospitals and Faculty of Medicine Geneva Switzerland
                Author notes
                Corresponding Author: Mélanie Suppan melanie.bochet@ 123456hcuge.ch
                Author information
                https://orcid.org/0000-0002-8807-9619
                https://orcid.org/0000-0003-0726-3201
                https://orcid.org/0000-0002-7348-470X
                https://orcid.org/0000-0003-1663-5249
                https://orcid.org/0000-0003-2184-7270
                https://orcid.org/0000-0001-6029-8548
                https://orcid.org/0000-0002-7265-1887
                https://orcid.org/0000-0002-8963-6181
                https://orcid.org/0000-0002-3551-1025
                https://orcid.org/0000-0001-6989-6421
                Article
                v8i2e20173
                10.2196/20173
                7295001
                32516115
                da2560f7-6066-463f-86d3-807d51d3ea16
                ©Mélanie Suppan, Birgit Gartner, Eric Golay, Loric Stuby, Marion White, Philippe Cottet, Mohamed Abbas, Anne Iten, Stephan Harbarth, Laurent Suppan. Originally published in JMIR Serious Games (http://games.jmir.org), 12.06.2020.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org, as well as this copyright and license information must be included.

                History
                : 13 May 2020
                : 5 June 2020
                : 6 June 2020
                : 9 June 2020
                Categories
                Original Paper
                Original Paper

                personal protective equipment,electronic learning,gamification,prehospital,covid-19

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