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      Motion Rail: A Virtual Reality Level Crossing Training Application

      Published
      proceedings-article
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      Proceedings of the 32nd International BCS Human Computer Interaction Conference (HCI)
      Human Computer Interaction Conference
      4 - 6 July 2018
      Virtual reality, safety training, railway crossing, education, interaction, real life scenario
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            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2018
            July 2018
            : 1-5
            Affiliations
            [0001]CEMET, USW

            Treforest, Wales, UK
            [0002]Motion rail Ltd.

            Ebbw Vale, Wales, UK
            Article
            10.14236/ewic/HCI2018.131
            d9824184-ff4f-4c6d-8e11-f0379661ad72
            © Dando et al. Published by BCS Learning and Development Ltd. Proceedings of British HCI 2018. Belfast, UK.

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            Proceedings of the 32nd International BCS Human Computer Interaction Conference
            HCI
            32
            Belfast, UK
            4 - 6 July 2018
            Electronic Workshops in Computing (eWiC)
            Human Computer Interaction Conference
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2018.131
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            interaction,Virtual reality,safety training,railway crossing,education,real life scenario

            REFERENCES

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            18. 2016 Virtual Reality Exposure Therapy: To Benefit Those Who Stutter and Treat Social Anxiety Paper presented at the Interactive Technologies and Games (iTAG), 2016 International Conference on

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