3,507
views
0
recommends
+1 Recommend
1 collections
    0
    shares

      Teaching business & IT courses? Request a digital desk copy of any BCS Publishing title via the BCS Bookshop Inspection Copy Request form.

      scite_
      0
      0
      0
      0
      Smart Citations
      0
      0
      0
      0
      Citing PublicationsSupportingMentioningContrasting
      View Citations

      See how this article has been cited at scite.ai

      scite shows how a scientific paper has been cited by providing the context of the citation, a classification describing whether it supports, mentions, or contrasts the cited claim, and a label indicating in which section the citation was made.

       
      • Record: found
      • Abstract: found
      • Conference Proceedings: found
      Is Open Access

      Evaluating Visual Variables in a Virtual Reality Environment

      Published
      proceedings-article
      , , , ,
      34th British HCI Conference (HCI2021)
      Post-pandemic HCI – Living Digitally
      20th - 21st July 2021
      Evaluation, Visual variables, Visualization, Virtual Reality, Eye Tracking, Cognitive load
      Bookmark

            Abstract

            Content

            Author and article information

            Contributors
            Conference
            July 2021
            July 2021
            : 11-22
            Affiliations
            [0001]I3D Lab, Indian Institute of Science

            Bangalore 560012, India
            Article
            10.14236/ewic/HCI2021.1
            d3ae8066-aed2-4f56-a06f-91ef5379eb18
            © Arjun et al. Published by BCS Learning & Development Ltd. Proceedings of the BCS 34th British HCI Conference 2021, UK

            This work is licensed under a Creative Commons Attribution 4.0 Unported License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

            34th British HCI Conference
            HCI2021
            34
            London, UK
            20th - 21st July 2021
            Electronic Workshops in Computing (eWiC)
            Post-pandemic HCI – Living Digitally
            History
            Product

            1477-9358 BCS Learning & Development

            Self URI (article page): https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/HCI2021.1
            Self URI (journal page): https://ewic.bcs.org/
            Categories
            Electronic Workshops in Computing

            Applied computer science,Computer science,Security & Cryptology,Graphics & Multimedia design,General computer science,Human-computer-interaction
            Visualization,Evaluation,Virtual Reality,Eye Tracking,Cognitive load,Visual variables

            References

            1. , & (2013). A systematic review on the practice of evaluating visualization. IEEE Transactions on Visualization and Computer Graphics, 19(12), 2818-2827.

            2. , & (2014, July). Te, Te, Hi, Hi: Eye gaze sequence analysis for informing user-adaptive information visualizations. In International Conference on User Modeling, Adaptation, and Personalization (pp. 183-194). Springer, Cham.

            3. (2018, July). Personalizing data visualization and interaction. In Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization (pp. 199-202).

            4. , & (2017, April). A gesture system for graph visualization in virtual reality environments. In 2017 ieee pacific visualization symposium (pacificvis) (pp. 41-45). IEEE.

            5. , & (2018, July). Graphvr: A virtual reality tool for the exploration of graphs with htc vive system. In 2018 22nd international conference information visualisation (iv) (pp. 448-453). IEEE.

            6. , & (2019). Virtual reality interfaces for interacting with three-dimensional graphs. International Journal of Human–Computer Interaction, 35(1), 75-88.

            7. (2016). Graph-based data visualization in virtual reality: a comparison of user experiences.

            8. , & (1994, October). Viewing a graph in a virtual reality display is three times as good as a 2D diagram. In Proceedings of 1994 IEEE Symposium on Visual Languages (pp. 182-183). IEEE.

            9. , & (2010). Interactive data visualization: foundations, techniques, and applications. CRC Press.

            10. (2006, May). Evaluating information visualisations. In Proceedings of the 2006 AVI workshop on BEyond time and errors: novel evaluation methods for information visualization (pp. 1-5).

            11. (2008). Evaluating information visualizations. In Information visualization (pp. 19-45). Springer, Berlin, Heidelberg.

            12. , & (2000). Empirical evaluation of information visualizations: an introduction. International journal of human-computer studies, 53(5), 631-635.

            13. , & (2012). Evaluation of multivariate visualization on a multivariate task. IEEE transactions on visualization and computer graphics, 18(12), 2114-2121.

            14. : Low-Level Components of Analytic Activity in Information Visualization. In: Proc. of 2005 Symp. on Information Visualization, pp. 15–21(2005)

            15. : Exploring the role of individual differences in information visualization. In: Proc. of the Working Conf. on Advanced Visual Interfaces, pp. 199–206 (2008)

            16. : Understanding visualization through spatial ability differences. In: IEEE Visualization, VIS 2005, pp. 511–518 (2005)

            17. : Towards adaptive information visualization: On the influence of user characteristics. In: (eds.) UMAP 2012. LNCS, vol. 7379, pp. 274–285. Springer, Heidelberg (2012)

            18. , & (2020). Cognitive load estimation using ocular parameters in automotive. Transportation Engineering, 2, 100008.

            19. , & (2010, March). Estimating cognitive load using remote eye tracking in a driving simulator. In Proceedings of the 2010 symposium on eye-tracking research & applications (pp. 141-144).

            20. (2002, September). The index of cognitive activity: Measuring cognitive workload. In Proceedings of the IEEE 7th conference on Human Factors and Power Plants (pp. 7-7). IEEE.

            21. , & (2017, October). Estimation of cognitive load based on the pupil size dilation. In 2017 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (pp. 1499-1504). IEEE.

            22. , ... & (2018, April). The index of pupillary activity: Measuring cognitive load vis-à-vis task difficulty with pupil oscillation. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (pp. 1-13).

            23. , & (2018). Detecting drivers’ cognitive load from saccadic intrusion. Transportation research part F: traffic psychology and behaviour, 54, 63-78.

            24. : Eye tracking for visualization evaluation: reading values on linear versus radial graphs. Inf. Vis. 10, 182–195 (2011)

            25. : Using eye gaze patterns to identify user tasks. Presented at the The Grace Hopper Celebration of Women in Computing (2004)

            26. : Individual user characteristics and information visualization: connecting the dots through eye tracking. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 295–304 (2013)

            27. , & (2012, March). Identifying parameter values for an I-VT fixation filter suitable for handling data sampled with various sampling frequencies. In proceedings of the symposium on Eye tracking research and applications (pp. 317-320)

            28. (2021). 10 Most Used Eye Tracking Metrics and Terms - iMotions. Retrieved 24 April 2021, from https://imotions.com/blog/10-terms-metrics-eye-tracking/#revisits

            29. , & (2000, November). Identifying fixations and saccades in eye-tracking protocols. In Proceedings of the 2000 symposium on Eye tracking research & applications (pp. 71-78).

            30. , & (2011, October). How locus of control influences compatibility with visualization style. In 2011 IEEE Conference on Visual Analytics Science and Technology (VAST) (pp. 81-90). IEEE.

            31. , & (2010, October). Towards the personal equation of interaction: The impact of personality factors on visual analytics interface interaction. In 2010 IEEE Symposium on Visual Analytics Science and Technology (pp. 203-210). IEEE.

            32. , & (2013, April). Using fNIRS brain sensing to evaluate information visualization interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 473-482).

            33. , & (2008). Visualizing graphs in three dimensions. ACM Transactions on Applied Perception (TAP), 5(1), 1-15.

            34. , & (1997). Data visualization: Preference and use of two-dimensional and three-dimensional graphs. Social Science Computer Review, 15(3), 256-263.

            35. , & (2009, September). Evaluating the effectiveness and efficiency of visual variables for geographic information visualization. In International Conference on Spatial Information Theory (pp. 195-211). Springer, Berlin, Heidelberg.

            36. (2017, March 6). Visual Variables.https://onlinelibrary.wiley.com/doi/abs/10.1002/9781118786352.wbieg0761

            37. The professional-grade VR headset | VIVE Pro United States. Vive.com. (2021). Retrieved 7 May 2021, from https://www.vive.com/us/product/vive-pro/.

            38. Insight Brainwear® 5 Channel Wireless EEG Headset | EMOTIV. EMOTIV. (2021). Retrieved 7 May 2021, from https://www.emotiv.com/insight/.

            39. and , Evaluating the design of inclusive interfaces by simulation, Proceedings of the ACM International Conference on Intelligent User Interfaces (IUI) 2010

            40. , & (2013, July). Reconstruction and analysis of the pupil dilation signal: Application to a psychophysiological affective protocol. In 2013 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC) (pp. 5-8). IEEE.

            41. 5 Types of Brain Waves Frequencies: Gamma, Beta, Alpha, Theta, Delta - Mental Health Daily. Mental Health Daily. (2021). Retrieved 10 May 2021, from https://mentalhealthdaily.com/2014/04/15/5-types-of-brain-waves-frequencies-gamma-beta-alpha-theta-delta/.

            42. , & (2018, October). Evaluating navigation techniques for 3d graph visualizations in virtual reality. In 2018 International Symposium on Big Data Visual and Immersive Analytics (BDVA) (pp. 1-10). IEEE.

            Comments

            Comment on this article