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      Impact of Virtual Reality–Based Group Activities on Activity Level and Well-Being Among Older Adults in Nursing Homes: Longitudinal Exploratory Study

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          Abstract

          Background

          In addition to illness, inactivity is a risk factor for high mortality in nursing homes. Using innovative technology, such as virtual reality (VR), for meaningful group activities could provide new opportunities for solving this problem. VR interventions have already been approved as a promising method for enhancing the health of older adults.

          Objective

          In this study, we examined whether VR-based group activities can have a positive impact on activity level and group interaction among older adults living in nursing homes.

          Methods

          We conducted a longitudinal study and provided VR interventions as a group activity once a week for 4 consecutive weeks in nursing homes. Participants were recruited based on the experience of the nursing staff members and the natural decisions of the older adults. Within a virtual cottage, designed according to the needs of the target group, older adults were able to perform daily tasks that they were no longer able to do in real life, such as gardening and making pizza. Overall, 2 psychologists measured the psychosocial capacities, activities of daily life, and well-being before and after the interventions using standardized instruments.

          Results

          The results focus on a total of 84 older adults from 14 nursing homes who completed at least 3 VR interventions. The results indicate that several psychosocial capacities among the older adults improved, including adherence to regulations ( P<.001; η ²=0.122), flexibility ( P<.001; η ²=0.109), and group integration ( P<.001; η ²=0.141). Problems related to competence also showed a slight decrease ( P=.04; η ²=0.039). In addition, the VR intervention promoted their proactivity ( P<.001; η ²=0.104) and mobility ( P=.04; η ²=0.039). During the VR group intervention, older adults’ well-being could be maintained at a high level. The results highlight the beneficial effects of VR intervention as a meaningful activity in nursing homes, showcasing the potential of VR applications in this setting.

          Conclusions

          This study provides a novel and naturalistic perspective, offering new insights into the use of VR in nursing homes. The VR intervention was well accepted and fulfilled the aim of enhancing capacity and well-being. It could be a meaningful group activity in nursing homes to improve social group interaction. To provide stronger evidence, randomized controlled trials are necessary.

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          Most cited references80

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          The WHO-5 Well-Being Index: a systematic review of the literature.

          The 5-item World Health Organization Well-Being Index (WHO-5) is among the most widely used questionnaires assessing subjective psychological well-being. Since its first publication in 1998, the WHO-5 has been translated into more than 30 languages and has been used in research studies all over the world. We now provide a systematic review of the literature on the WHO-5.
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            STUDIES OF ILLNESS IN THE AGED. THE INDEX OF ADL: A STANDARDIZED MEASURE OF BIOLOGICAL AND PSYCHOSOCIAL FUNCTION.

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              An overview of systematic reviews on the public health consequences of social isolation and loneliness

              Social isolation and loneliness have been associated with ill health and are common in the developed world. A clear understanding of their implications for morbidity and mortality is needed to gauge the extent of the associated public health challenge and the potential benefit of intervention.
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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                2024
                29 March 2024
                : 12
                : e50796
                Affiliations
                [1 ] Department of Psychotherapy and Diagnostics Technische Universität Braunschweig Institute of Psychology Braunschweig Germany
                [2 ] VirtuaLounge GmbH Braunschweig Germany
                Author notes
                Corresponding Author: Yijun Li yijun.li@ 123456tu-braunschweig.de
                Author information
                https://orcid.org/0000-0002-4839-3312
                https://orcid.org/0009-0003-4637-1843
                https://orcid.org/0009-0009-5321-2596
                https://orcid.org/0000-0001-5285-6618
                Article
                v12i1e50796
                10.2196/50796
                11015370
                38551635
                d2b18949-fb0a-4d3a-bd60-6d9704cea8f8
                ©Yijun Li, Carlotta Wilke, Irina Shiyanov, Beate Muschalla. Originally published in JMIR Serious Games (https://games.jmir.org), 29.03.2024.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.

                History
                : 12 July 2023
                : 4 September 2023
                : 27 October 2023
                : 2 February 2024
                Categories
                Original Paper
                Original Paper

                virtual reality,group activity,aging care,older adults,meaningful activity,mental health,well-being,social interaction,psychosocial capacities,activity of daily living

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