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      Dynamic Interactive Social Cognition Training in Virtual Reality (DiSCoVR) for social cognition and social functioning in people with a psychotic disorder: study protocol for a multicenter randomized controlled trial

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          Abstract

          Background

          Problems in social functioning (e.g., unemployment, social isolation), are common in people with a psychotic disorder. Social cognition is a treatment target to improve social functioning, as it is a proximal predictor of social functioning. Social Cognition Training (SCT) improves social cognition, but may not generalize (enduringly) to social functioning, perhaps due to insufficient opportunity to practice in daily-life social situations. Using virtual reality (VR) for SCT could address this problem, as VR is customizable, accessible, and interactive. We will test the effect of a VR SCT, ‘DiSCoVR’, on social cognition and social functioning in a randomized controlled trial (RCT).

          Methods

          In total 100 people with a psychotic disorder and deficits in social cognition will be recruited for this multicenter randomized controlled trial (RCT). Participants will be randomized to VR SCT (DiSCoVR) or VR relaxation training (VRelax; active control). DiSCoVR is a 16-session individual SCT, consisting of three modules: 1) emotion perception (recognizing facial emotions in a virtual shopping street); 2) social perception and theory of mind (observing social interactions between virtual characters and assessing their behavior, emotions and thoughts); and 3) application of higher-order social cognition in social interaction (role-playing personalized situations in VR). People receiving VRelax complete sixteen individual sessions, in which they receive psycho-education about stress, identify personal stressors, learn relaxation techniques, and explore relaxing immersive virtual environments.

          Assessments will be performed at baseline, post-treatment, and 3-month follow-up. Primary outcomes are emotion perception (Ekman 60 Faces), social perception and theory of mind (The Awareness of Social Inference Test). Secondary outcomes include social functioning (Personal and Social Performance Scale), experiences and social interactions in daily life (experience sampling of emotions, social participation and subjective experience of social situations), psychiatric symptoms (e.g., depression, perceived stress, anxiety, positive and negative symptoms) and self-esteem.

          Discussion

          To our knowledge, this will be the first RCT testing the efficacy of VR SCT. It will also investigate generalization to daily life social situations, the durability of treatment effects, and moderators and mediators of treatment success.

          Trial registration

          On December 5, 2017, this trial was registered prospectively in the Dutch Trial Register as NTR6863.

          Electronic supplementary material

          The online version of this article (10.1186/s12888-019-2250-0) contains supplementary material, which is available to authorized users.

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          Most cited references22

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          A systematic review and meta-analysis of recovery in schizophrenia.

          Our primary aims were (a) to identify the proportion of individuals with schizophrenia and related psychoses who met recovery criteria based on both clinical and social domains and (b) to examine if recovery was associated with factors such as gender, economic index of sites, and selected design features of the study. We also examined if the proportions who met our definition of recovery had changed over time. A comprehensive search strategy was used to identify potential studies, and data were extracted for those that met inclusion criteria. The proportion who met our recovery criteria (improvements in both clinical and social domains and evidence that improvements in at least 1 of these 2 domains had persisted for at least 2 years) was extracted from each study. Meta-regression techniques were used to explore the association between the recovery proportions and the selected variables. We identified 50 studies with data suitable for inclusion. The median proportion (25%-75% quantiles) who met our recovery criteria was 13.5% (8.1%-20.0%). Studies from sites in countries with poorer economic status had higher recovery proportions. However, there were no statistically significant differences when the estimates were stratified according to sex, midpoint of intake period, strictness of the diagnostic criteria, duration of follow-up, or other design features. Based on the best available data, approximately, 1 in 7 individuals with schizophrenia met our criteria for recovery. Despite major changes in treatment options in recent decades, the proportion of recovered cases has not increased.
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            The social brain in psychiatric and neurological disorders.

            Psychiatric and neurological disorders have historically provided key insights into the structure-function relationships that subserve human social cognition and behavior, informing the concept of the 'social brain'. In this review, we take stock of the current status of this concept, retaining a focus on disorders that impact social behavior. We discuss how the social brain, social cognition, and social behavior are interdependent, and emphasize the important role of development and compensation. We suggest that the social brain, and its dysfunction and recovery, must be understood not in terms of specific structures, but rather in terms of their interaction in large-scale networks. Copyright © 2012 Elsevier Ltd. All rights reserved.
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              Virtual Reality Social Cognition Training for Young Adults with High-Functioning Autism

              Few evidence-based social interventions exist for young adults with high-functioning autism, many of whom encounter significant challenges during the transition into adulthood. The current study investigated the feasibility of an engaging Virtual Reality Social Cognition Training intervention focused on enhancing social skills, social cognition, and social functioning. Eight young adults diagnosed with high-functioning autism completed 10 sessions across 5 weeks. Significant increases on social cognitive measures of theory of mind and emotion recognition, as well as in real life social and occupational functioning were found post-training. These findings suggest that the virtual reality platform is a promising tool for improving social skills, cognition, and functioning in autism.
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                Author and article information

                Contributors
                +3150-3612367 , s.a.nijman@umcg.nl
                Journal
                BMC Psychiatry
                BMC Psychiatry
                BMC Psychiatry
                BioMed Central (London )
                1471-244X
                5 September 2019
                5 September 2019
                2019
                : 19
                : 272
                Affiliations
                [1 ]ISNI 0000 0004 0465 6592, GRID grid.468637.8, Department of Psychotic Disorders, GGZ Drenthe, ; Dennenweg 9, PO Box 30007, 9404 LA Assen, the Netherlands
                [2 ]University Center of Psychiatry, University Medical Center Groningen, University of Groningen, Hanzeplein 1, PO Box 30.001, 9700 RB Groningen, the Netherlands
                [3 ]GRID grid.416135.4, Department of Child and Adolescent Psychiatry/Psychology, , Erasmus MC-Sophia, ; Wytemaweg 8, 3015 CN Rotterdam, The Netherlands
                [4 ]ISNI 0000 0004 0407 1981, GRID grid.4830.f, Autism Team Northern-Netherlands of Jonx, Department of (Youth) Mental Health and Autism of Lentis Psychiatric Institute, ; Laan Corpus den Hoorn 102-2, 9728 JR Groningen, The Netherlands
                [5 ]Department of Yulius Autism, Yulius, Amazone 7, 3315 WG Dordrecht, the Netherlands
                [6 ]ISNI 0000 0004 0395 0386, GRID grid.491216.9, Flexible Assertive Community Treatment Team, Outpatient Treatment Center, GGZ Delfland, ; Sint Jorisweg 2, 2612 GA Delft, The Netherlands
                [7 ]Zeeuwse Gronden, Axelsestraat 8/A, 4537 AJ Terneuzen, The Netherlands
                [8 ]ISNI 0000 0004 0407 1981, GRID grid.4830.f, Department of Psychology, , University of Groningen, ; Grote Kruisstraat 2/1, 9712 TS Groningen, The Netherlands
                Author information
                http://orcid.org/0000-0002-7214-6610
                Article
                2250
                10.1186/s12888-019-2250-0
                6727396
                31488103
                d27b1c5b-f4c0-4bdf-b21b-ccb6c62a1716
                © The Author(s). 2019

                Open AccessThis article is distributed under the terms of the Creative Commons Attribution 4.0 International License ( http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The Creative Commons Public Domain Dedication waiver ( http://creativecommons.org/publicdomain/zero/1.0/) applies to the data made available in this article, unless otherwise stated.

                History
                : 8 May 2019
                : 20 August 2019
                Funding
                Funded by: FundRef http://dx.doi.org/10.13039/501100003246, Nederlandse Organisatie voor Wetenschappelijk Onderzoek;
                Award ID: 628.005.007
                Award Recipient :
                Funded by: FundRef http://dx.doi.org/10.13039/501100003296, GGZ Drenthe;
                Funded by: FundRef http://dx.doi.org/10.13039/501100001721, Rijksuniversiteit Groningen;
                Categories
                Study Protocol
                Custom metadata
                © The Author(s) 2019

                Clinical Psychology & Psychiatry
                social cognition training,virtual reality,emotion perception,theory of mind,psychotic disorder,social functioning

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