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      Improving Learning Experiences Through Customizable Metagames

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          Learning path adaptation in online learning systems

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            Approaches to Reengineering Digital Games

            Research has highlighted Digital Games (DG)’ capacity to enhance skill and abilities through their persuasiveness and motivational appeal, which can support immersive, situated and user-centered experiences. DG development remains a challenge both in terms of costs and of the diverse range of advanced, multi-disciplinary expertise required to develop a DG. Developing DGs for such a complex domain as Mechanical Engineering (ME) to better equip engineering students to practice at the intersection of complex systems increases this challenge. An alternative to decrease costs is to capitalize on existing DGs. The paper analyzes opportunities for DG adaptation, in order to enable the reengineer of existing games to fit specific purposes and support knowledge transfer. The authors build upon current research and practices to construct an approach for adapting DG content. Two case studies are presented as a proof of concept to exemplify the different levels of the digital game reengineering process.
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              The Wiley Handbook of Learning Technology : Rushby/The Wiley Handbook of Learning Technology

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                Book Chapter
                2019
                January 22 2019
                : 418-421
                10.1007/978-3-030-11548-7_40
                a16d2afa-7526-4308-ba08-980ebdfbf741
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