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      From Nash Equilibria to Chain Recurrent Sets: An Algorithmic Solution Concept for Game Theory

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          Abstract

          In 1950, Nash proposed a natural equilibrium solution concept for games hence called Nash equilibrium, and proved that all finite games have at least one. The proof is through a simple yet ingenious application of Brouwer’s (or, in another version Kakutani’s) fixed point theorem, the most sophisticated result in his era’s topology—in fact, recent algorithmic work has established that Nash equilibria are computationally equivalent to fixed points. In this paper, we propose a new class of universal non-equilibrium solution concepts arising from an important theorem in the topology of dynamical systems that was unavailable to Nash. This approach starts with both a game and a learning dynamics, defined over mixed strategies. The Nash equilibria are fixpoints of the dynamics, but the system behavior is captured by an object far more general than the Nash equilibrium that is known in dynamical systems theory as chain recurrent set. Informally, once we focus on this solution concept—this notion of “the outcome of the game”—every game behaves like a potential game with the dynamics converging to these states. In other words, unlike Nash equilibria, this solution concept is algorithmic in the sense that it has a constructive proof of existence. We characterize this solution for simple benchmark games under replicator dynamics, arguably the best known evolutionary dynamics in game theory. For (weighted) potential games, the new concept coincides with the fixpoints/equilibria of the dynamics. However, in (variants of) zero-sum games with fully mixed (i.e., interior) Nash equilibria, it covers the whole state space, as the dynamics satisfy specific information theoretic constants of motion. We discuss numerous novel computational, as well as structural, combinatorial questions raised by this chain recurrence conception of games.

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          Evolutionary stable strategies and game dynamics

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            An Iterative Method of Solving a Game

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              Replicator dynamics

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                Author and article information

                Journal
                Entropy (Basel)
                Entropy (Basel)
                entropy
                Entropy
                MDPI
                1099-4300
                12 October 2018
                October 2018
                : 20
                : 10
                : 782
                Affiliations
                [1 ]Computer Science Department, Columbia University, New York, NY 10027, USA
                [2 ]Engineering Systems and Design (ESD), Singapore University of Technology and Design, Singapore 487372, Singapore
                Author notes
                [†]

                This paper is an extended version of our paper published in 2016 ACM Conference on Innovations in Theoretical Computer Science (ITCS), Cambridge, MA, USA, 14–16 January 2016.

                Article
                entropy-20-00782
                10.3390/e20100782
                7512344
                9e168dc8-27d7-403b-a13e-bd5439fe87cb
                © 2018 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( http://creativecommons.org/licenses/by/4.0/).

                History
                : 14 August 2018
                : 25 September 2018
                Categories
                Article

                algorithmic game theory,replicator dynamics,invariant,kullback–leibler divergence

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