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      Developing and implementing a gamification method to improve user engagement: A case study with an m-Health application for hypertension monitoring

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          Journal
          Telematics and Informatics
          Telematics and Informatics
          Elsevier BV
          07365853
          August 2019
          August 2019
          : 41
          : 126-138
          Article
          10.1016/j.tele.2019.04.007
          8b72891d-9704-4b6e-b707-ed1a8a8945b0
          © 2019

          https://www.elsevier.com/tdm/userlicense/1.0/

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