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      Physics-informed reinforcement learning for motion control of a fish-like swimming robot

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          Abstract

          Motion control of fish-like swimming robots presents many challenges due to the unstructured environment and unmodelled governing physics of the fluid–robot interaction. Commonly used low-fidelity control models using simplified formulas for drag and lift forces do not capture key physics that can play an important role in the dynamics of small-sized robots with limited actuation. Deep Reinforcement Learning (DRL) holds considerable promise for motion control of robots with complex dynamics. Reinforcement learning methods require large amounts of training data exploring a large subset of the relevant state space, which can be expensive, time consuming, or unsafe to obtain. Data from simulations can be used in the initial stages of DRL, but in the case of swimming robots, the complexity of fluid–body interactions makes large numbers of simulations infeasible from the perspective of time and computational resources. Surrogate models that capture the primary physics of the system can be a useful starting point for training a DRL agent which is subsequently transferred to train with a higher fidelity simulation. We demonstrate the utility of such physics-informed reinforcement learning to train a policy that can enable velocity and path tracking for a planar swimming (fish-like) rigid Joukowski hydrofoil. This is done through a curriculum where the DRL agent is first trained to track limit cycles in a velocity space for a representative nonholonomic system, and then transferred to train on a small simulation data set of the swimmer. The results show the utility of physics-informed reinforcement learning for the control of fish-like swimming robots.

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          Most cited references41

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          Multilayer feedforward networks are universal approximators

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            Mastering the game of Go with deep neural networks and tree search.

            The game of Go has long been viewed as the most challenging of classic games for artificial intelligence owing to its enormous search space and the difficulty of evaluating board positions and moves. Here we introduce a new approach to computer Go that uses 'value networks' to evaluate board positions and 'policy networks' to select moves. These deep neural networks are trained by a novel combination of supervised learning from human expert games, and reinforcement learning from games of self-play. Without any lookahead search, the neural networks play Go at the level of state-of-the-art Monte Carlo tree search programs that simulate thousands of random games of self-play. We also introduce a new search algorithm that combines Monte Carlo simulation with value and policy networks. Using this search algorithm, our program AlphaGo achieved a 99.8% winning rate against other Go programs, and defeated the human European Go champion by 5 games to 0. This is the first time that a computer program has defeated a human professional player in the full-sized game of Go, a feat previously thought to be at least a decade away.
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              Reinforcement learning in robotics: A survey

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                Author and article information

                Contributors
                ptallap@clemson.edu
                Journal
                Sci Rep
                Sci Rep
                Scientific Reports
                Nature Publishing Group UK (London )
                2045-2322
                3 July 2023
                3 July 2023
                2023
                : 13
                : 10754
                Affiliations
                GRID grid.26090.3d, ISNI 0000 0001 0665 0280, Department of Mechanical Engineering, , Clemson University, ; Clemson, SC 29634 USA
                Article
                36399
                10.1038/s41598-023-36399-4
                10318098
                37400473
                87cafc2e-f5a5-452e-8446-1393637b846b
                © The Author(s) 2023

                Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

                History
                : 12 July 2022
                : 2 June 2023
                Funding
                Funded by: Office of Naval Research
                Award ID: 13204704
                Categories
                Article
                Custom metadata
                © Springer Nature Limited 2023

                Uncategorized
                mechanical engineering,fluid dynamics,nonlinear phenomena
                Uncategorized
                mechanical engineering, fluid dynamics, nonlinear phenomena

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