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      Contextualising video game engagement and addiction in mental health: the mediating roles of coping and social support

      research-article
      a , b ,
      Heliyon
      Elsevier
      Psychology, Video game addiction, Engagement, Mental health, Coping, Perceived social support

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          Abstract

          Introduction

          A challenge in defining Internet Gaming Disorder (IGD) is discriminating pathological gameplay from an excessive, yet benign, involvement in video games. Although previous research has explored this theoretical distinction in the context of general computing activities, it merits consideration with regards to online gaming. Additionally, whilst comorbidities of addicted gaming and mental health outcomes have been robustly demonstrated, few studies have examined the role of mediating factors that may contextualise this relationship. As such, the present study aims to validate the distinction between addiction and engagement in online gaming, by considering the mediating roles of coping and social online and offline support in mental health.

          Method

          One hundred and thirty-five participants completed the Computer Engagement/Addiction Questionnaire (CEAS), Depression-Anxiety-Stress Scale (DASS-21), Brief Approach-Avoidance Coping Questionnaire (BACQ) and two versions of the Multidimensional Scale of Perceived Social Support (MSPSS).

          Results

          Correlational analyses showed a clear distinction between gaming addiction and engagement in the context of all of depression, stress and in particular anxiety (DAS) not found in previous studies. Multiple mediation analysis showed a significant mediating effect of coping, (specifically withdrawal/resignation coping) on the relationship between video game addiction and symptoms of DAS. Offline perceived social support was a significant partial mediator in the relationship between gaming addiction and depression, as compared to any kind of online social support. The results support the distinction of the addiction and engagement concepts in gaming. This study may inform future clinical classifications of IGD, with implications on how pathological gaming is treated.

          Abstract

          Psychology; Video game addiction; Engagement; Mental health; Coping; Perceived social support

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          Most cited references95

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          The Multidimensional Scale of Perceived Social Support

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            Appraisal, coping, health status, and psychological symptoms.

            In this study we examined the relation between personality factors (mastery and interpersonal trust), primary appraisal (the stakes a person has in a stressful encounter), secondary appraisal (options for coping), eight forms of problem- and emotion-focused coping, and somatic health status and psychological symptoms in a sample of 150 community-residing adults. Appraisal and coping processes should be characterized by a moderate degree of stability across stressful encounters for them to have an effect on somatic health status and psychological symptoms. These processes were assessed in five different stressful situations that subjects experienced in their day-to-day lives. Certain processes (e.g., secondary appraisal) were highly variable, whereas others (e.g., emotion-focused forms of coping) were moderately stable. We entered mastery and interpersonal trust, and primary appraisal and coping variables (aggregated over five occasions), into regression analyses of somatic health status and psychological symptoms. The variables did not explain a significant amount of the variance in somatic health status, but they did explain a significant amount of the variance in psychological symptoms. The pattern of relations indicated that certain variables were positively associated and others negatively associated with symptoms.
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              Development and Validation of a Game Addiction Scale for Adolescents

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                Author and article information

                Contributors
                Journal
                Heliyon
                Heliyon
                Heliyon
                Elsevier
                2405-8440
                16 November 2020
                November 2020
                16 November 2020
                : 6
                : 11
                : e05340
                Affiliations
                [a ]Department of Psychology and Language Sciences, University College London, London, WC1H 0AP, United Kingdom
                [b ]Department of Information Science, University College London, London, WC1E 6BT, United Kingdom
                Author notes
                []Corresponding author. D.Romano@ 123456ucl.ac.uk
                Article
                S2405-8440(20)32183-6 e05340
                10.1016/j.heliyon.2020.e05340
                7672223
                33235930
                7f7eb0e6-bb81-4655-8d63-3cd19931b7fb
                © 2020 The Authors

                This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).

                History
                : 20 July 2020
                : 2 October 2020
                : 21 October 2020
                Categories
                Research Article

                psychology,video game addiction,engagement,mental health,coping,perceived social support

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