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      A general reinforcement learning algorithm that masters chess, shogi, and Go through self-play

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          Abstract

          The game of chess is the longest-studied domain in the history of artificial intelligence. The strongest programs are based on a combination of sophisticated search techniques, domain-specific adaptations, and handcrafted evaluation functions that have been refined by human experts over several decades. By contrast, the AlphaGo Zero program recently achieved superhuman performance in the game of Go by reinforcement learning from self-play. In this paper, we generalize this approach into a single AlphaZero algorithm that can achieve superhuman performance in many challenging games. Starting from random play and given no domain knowledge except the game rules, AlphaZero convincingly defeated a world champion program in the games of chess and shogi (Japanese chess), as well as Go.

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          Most cited references11

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          Deep Blue

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            TD-Gammon, a Self-Teaching Backgammon Program, Achieves Master-Level Play

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              Some Studies in Machine Learning Using the Game of Checkers. II—Recent Progress

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                Author and article information

                Journal
                Science
                Science
                American Association for the Advancement of Science (AAAS)
                0036-8075
                1095-9203
                December 06 2018
                December 07 2018
                December 06 2018
                December 07 2018
                : 362
                : 6419
                : 1140-1144
                Article
                10.1126/science.aar6404
                30523106
                7850a2be-def7-46d5-a46f-bd04c7672923
                © 2018

                http://www.sciencemag.org/about/science-licenses-journal-article-reuse

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