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      Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game

      research-article
      , MBBS (Hons), MRes, MRCGP, MRCP (UK), DFSRH 1 , 2 , , , MSc 3 , , MEng, MSc 4 , 5 , , BSc, MSc, PhD 1 , 6 , , BSc, MSc, PhD 1 , 2 , , BEng, MSc 3 , , BSc, MSc, PhD 1 , 2 , , BSc, MSc, PhD 1 , 2 , , MSc 7 , , MBBS, MRCP (UK) 1 , 2 , , BSc, PhD 8 , , BSc, PhD 3 , , BA, MBBS, DPhil, FRCP (UK), FRCGP (UK) 1 , 2 , , BSc, MBBS, MD, FRCP (UK), FRCGP (UK) 1 , 2
      (Reviewer), (Reviewer)
      JMIR Serious Games
      JMIR Publications
      smoking cessation, health behaviors, behavioral medicine, games for health, mHealth, eHealth

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          Abstract

          Background

          Gaming techniques are increasingly recognized as effective methods for changing behavior and increasing user engagement with mobile phone apps. The rapid uptake of mobile phone games provides an unprecedented opportunity to reach large numbers of people and to influence a wide range of health-related behaviors. However, digital interventions are still nascent in the field of health care, and optimum gamified methods of achieving health behavior change are still being investigated. There is currently a lack of worked methodologies that app developers and health care professionals can follow to facilitate theoretically informed design of gamified health apps.

          Objective

          This study aimed to present a series of steps undertaken during the development of Cigbreak, a gamified smoking cessation health app.

          Methods

          A systematic and iterative approach was adopted by (1) forming an expert multidisciplinary design team, (2) defining the problem and establishing user preferences, (3) incorporating the evidence base, (4) integrating gamification, (5) adding behavior change techniques, (6) forming a logic model, and (7) user testing. A total of 10 focus groups were conducted with 73 smokers.

          Results

          Users found the app an engaging and motivating way to gain smoking cessation advice and a helpful distraction from smoking; 84% (62/73) of smokers said they would play again and recommend it to a friend.

          Conclusions

          A dedicated gamified app to promote smoking cessation has the potential to modify smoking behavior and to deliver effective smoking cessation advice. Iterative, collaborative development using evidence-based behavior change techniques and gamification may help to make the game engaging and potentially effective. Gamified health apps developed in this way may have the potential to provide effective and low-cost health interventions in a wide range of clinical settings.

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          Most cited references92

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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                JMIR Serious Games
                JMIR Publications (Toronto, Canada )
                2291-9279
                Oct-Dec 2018
                29 November 2018
                : 6
                : 4
                : e10252
                Affiliations
                [1 ] Centre for Primary Care and Public Health Blizard Institute, Bart’s and The London School of Medicine and Dentistry Queen Mary University of London London United Kingdom
                [2 ] Asthma UK Centre for Applied Research Bart’s and The London School of Medicine and Dentistry Queen Mary University of London London United Kingdom
                [3 ] Faculty of Science Engineering Computing Kingston University London United Kingdom
                [4 ] MRC Integrative Epidemiology Unit University of Bristol Bristol United Kingdom
                [5 ] School of Psychological Science University of Bristol Bristol United Kingdom
                [6 ] Social Science Research Unit University College London London United Kingdom
                [7 ] Centre for Complexity Science University of Warwick Coventry United Kingdom
                [8 ] Department of Statistics University of Warwick Coventry United Kingdom
                Author notes
                Corresponding Author: Elizabeth A Edwards dr.elizabeth.ann.edwards@ 123456gmail.com
                Author information
                http://orcid.org/0000-0002-3277-1446
                http://orcid.org/0000-0002-0249-3780
                http://orcid.org/0000-0001-6817-6449
                http://orcid.org/0000-0002-0316-8090
                http://orcid.org/0000-0003-1926-3196
                http://orcid.org/0000-0003-0923-026X
                http://orcid.org/0000-0002-6624-1689
                http://orcid.org/0000-0002-2936-8592
                http://orcid.org/0000-0002-2453-9188
                http://orcid.org/0000-0003-1970-9995
                http://orcid.org/0000-0002-9224-5317
                http://orcid.org/0000-0001-9697-515X
                http://orcid.org/0000-0001-7935-8694
                http://orcid.org/0000-0001-7700-1907
                Article
                v6i4e10252
                10.2196/10252
                6293248
                30497994
                73b94f94-9996-4dcf-8691-b12406b306e3
                ©Elizabeth A Edwards, Hope Caton, Jim Lumsden, Carol Rivas, Liz Steed, Yutthana Pirunsarn, Sandra Jumbe, Chris Newby, Aditi Shenvi, Samaresh Mazumdar, Jim Q Smith, Darrel Greenhill, Chris J Griffiths, Robert T Walton. Originally published in JMIR Serious Games (http://games.jmir.org), 29.11.2018.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on http://games.jmir.org.as well as this copyright and license information must be included.

                History
                : 5 March 2018
                : 3 May 2018
                : 25 June 2018
                : 28 July 2018
                Categories
                Original Paper
                Original Paper

                smoking cessation,health behaviors,behavioral medicine,games for health,mhealth,ehealth

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