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      The same video game in 2D, 3D or virtual reality – How does technology impact game evaluation and brand placements?

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      PLoS ONE
      Public Library of Science

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          Abstract

          Video game technology is changing from 2D to 3D and virtual reality (VR) graphics. In this research, we analyze how an identical video game that is either played in a 2D, stereoscopic 3D or Head-Mounted-Display (HMD) VR version is experienced by the players, and how brands that are placed in the video game are affected. The game related variables, which are analyzed, are presence, attitude towards the video game and arousal while playing the video game. Brand placement related variables are attitude towards the placed brands and memory (recall and recognition) for the placed brands. 237 players took part in the main study and played a jump’n’run game consisting of three levels. Results indicate that presence was higher in the HMD VR than in the stereoscopic 3D than in the 2D video game, but neither arousal nor attitude towards the video game differed. Memory for the placed brands was lower in the HMD VR than in the stereoscopic 3D than in the 2D video game, whereas attitudes towards the brands were not affected. A post hoc study (n = 53) shows that cognitive load was highest in the VR game, and lowest in the 3D game. Subjects reported higher levels of dizziness and motion-sickness in the VR game than in the 3D and in the 2D game. Limitations are addressed and implications for researchers, marketers and video game developers are outlined.

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          From presence to consciousness through virtual reality.

          Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
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            Cognitive Load Theory and the Format of Instruction

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              Estimation of effect size from a series of independent experiments.

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                Author and article information

                Contributors
                Role: ConceptualizationRole: Data curationRole: Formal analysisRole: InvestigationRole: MethodologyRole: Project administrationRole: ValidationRole: VisualizationRole: Writing – original draft
                Role: ConceptualizationRole: SupervisionRole: Writing – review & editing
                Role: Editor
                Journal
                PLoS One
                PLoS ONE
                plos
                plosone
                PLoS ONE
                Public Library of Science (San Francisco, CA USA )
                1932-6203
                20 July 2018
                2018
                : 13
                : 7
                : e0200724
                Affiliations
                [001]Department of Marketing & International Management, Alpen-Adria-Universität Klagenfurt, Klagenfurt, Austria
                Universita Cattolica del Sacro Cuore, ITALY
                Author notes

                Competing Interests: The authors have declared that no competing interests exist.

                Author information
                http://orcid.org/0000-0001-7847-7595
                Article
                PONE-D-17-32149
                10.1371/journal.pone.0200724
                6054385
                30028839
                444eb317-85dc-4875-a3ff-6e88365cc241
                © 2018 Roettl, Terlutter

                This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.

                History
                : 4 September 2017
                : 2 July 2018
                Page count
                Figures: 0, Tables: 0, Pages: 24
                Funding
                This research was supported by grants from the "Verein zur Förderung der Wirtschaftswissenschaften an der Alpen-Adria-Universität Klagenfurt" (Association for the Promotion of Economics at the Alpen-Adria University Klagenfurt). The funding organization had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.
                Categories
                Research Article
                Biology and Life Sciences
                Behavior
                Recreation
                Games
                Computer Games
                Video Games
                Biology and Life Sciences
                Behavior
                Recreation
                Games
                Engineering and Technology
                Human Factors Engineering
                Man-Computer Interface
                Virtual Reality
                Computer and Information Sciences
                Computer Architecture
                User Interfaces
                Virtual Reality
                Biology and Life Sciences
                Neuroscience
                Cognitive Science
                Cognitive Psychology
                Biology and Life Sciences
                Psychology
                Cognitive Psychology
                Social Sciences
                Psychology
                Cognitive Psychology
                Social Sciences
                Sociology
                Communications
                Marketing
                Advertising
                Biology and Life Sciences
                Neuroscience
                Cognitive Science
                Cognition
                Medicine and Health Sciences
                Otorhinolaryngology
                Otology
                Vertigo
                Biology and Life Sciences
                Neuroscience
                Cognitive Science
                Cognition
                Memory
                Biology and Life Sciences
                Neuroscience
                Learning and Memory
                Memory
                Custom metadata
                All relevant data are within the paper and its Supporting Information files.

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