ScienceOpen:
research and publishing network
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
My ScienceOpen
Sign in
Register
Dashboard
Blog
About
Search
Advanced search
My ScienceOpen
Sign in
Register
Dashboard
Search
Search
Advanced search
For Publishers
Discovery
Metadata
Peer review
Hosting
Publishing
For Researchers
Join
Publish
Review
Collect
Blog
About
9
views
0
references
Top references
cited by
1
Cite as...
0 reviews
Review
0
comments
Comment
0
recommends
+1
Recommend
0
collections
Add to
0
shares
Share
Twitter
Sina Weibo
Facebook
Email
1,819
similar
All similar
Record
: found
Abstract
: not found
Conference Proceedings
: not found
Augmented reality crossover gamified design for sustainable engineering education
proceedings-article
Author(s):
Fariha Hayat Salman
,
David R Riley
Publication date
(Print):
December 2016
Publisher:
IEEE
Conference name:
2016 Future Technologies Conference (FTC)
Conference date:
6, 2016 - 7, 2016
Read this article at
ScienceOpen
Publisher
Review
Review article
Invite someone to review
Bookmark
Cite as...
There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.
Related collections
International Journal of Maritime Engineering
Author and article information
Conference
Publisher:
IEEE
Publication date:
December 2016
Publication date (Print):
December 2016
Pages
: 1353-1356
Article
DOI:
10.1109/FTC.2016.7821781
SO-VID:
3f950d33-88bd-4c75-897b-44bc478ff142
Copyright ©
© 2016
Conference name:
2016 Future Technologies Conference (FTC)
Conference location:
San Francisco, CA, USA
Conference date:
6, 2016 - 7, 2016
History
Data availability:
Comments
Comment on this article
Sign in to comment
scite_
Similar content
1,819
Gamified and persuasive systems as behavior change agents for health and wellness
Authors:
Dennis L. Kappen
,
Rita Orji
Using Mobile gamified quizzing for active learning: the effect of reflective class feedback on undergraduates’ achievement
Authors:
Abderrahim Mimouni
The Effectiveness of Gamified Tools for Foreign Language Learning (FLL): A Systematic Review.
Authors:
Zhanni Luo
See all similar
Cited by
1
Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies
Authors:
Georgios Lampropoulos
,
Euclid Keramopoulos
,
Konstantinos Diamantaras
…
See all cited by