Waiter-Client and Client-Waiter games are two-player, perfect information games, with no chance moves, played on a finite set (board) with special subsets known as the winning sets. Each round of the biased (1:q) game begins with Waiter offering q+1 previously unclaimed elements of the board to Client, who claims one. The q elements remaining are then claimed by Waiter. If Client fully claims a winning set by the time all board elements have been offered, he wins in the Client-Waiter game and loses in the Waiter-Client game. We give an estimate for the threshold bias of the (1:q) Waiter-Client and Client-Waiter versions of two different games: the non-2-colourability game, played on the complete k-uniform hypergraph, and the k-SAT game. In particular, we show that the unique value of q at which the winner of the Client-Waiter version of the non-2-colourability game changes is 1n(nk)2−k(1+ok(1)) and, for the Waiter-Client version, the corresponding value of q is 1n(nk)2Θk(k). Additionally, we show that the threshold bias for the Waiter-Client and Client-Waiter versions of the k-SAT game is 1n(nk) up to a factor that is exponential and polynomial in k respectively. This shows that these games exhibit the "probabilistic intuition".