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      Gamification in Management Education: A Systematic Literature Review

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          Abstract

          Abstract Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used to improve the teaching-learning process by helping both teachers and students reach their goals in the short, medium and long term. Given the importance of the topic both in academia and society, this article presents a systematic review of the literature on the use of gamification as a tool to enhance the quality of the teaching process in general, and, in particular, the teaching of management. The study searches the most relevant literature on the application of gamification to educational contexts and describes gamification’s main themes and constructs based on a systematic literature review of scholarly articles available in ISI Web of Science and Scopus databases. One of the main results of this study is to describe theoretical approaches to gamification and provide a conceptual model that gathers the contribution of various studies and paves the way for future research.

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          Most cited references181

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          The Motivational Pull of Video Games: A Self-Determination Theory Approach

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            Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education

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              Linking Competitive Strategies with Human Resource Management Practices.

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                Author and article information

                Contributors
                Role: ND
                Role: ND
                Role: ND
                Journal
                bar
                BAR - Brazilian Administration Review
                BAR, Braz. Adm. Rev.
                ANPAD - Associação Nacional de Pós-Graduação e Pesquisa em Administração (Maringá, PR, Brazil )
                1807-7692
                2019
                : 16
                : 2
                : e180103
                Affiliations
                [1] Vila Real orgnameUniversidade de Trás-os-Montes e Alto Douro Portugal
                [2] Covilhã orgnameUniversidade da Beira Interior Portugal
                Article
                S1807-76922019000200301
                10.1590/1807-7692bar2019180103
                3958a5e2-fd10-4d51-b4f8-a6c08163e3fd

                This work is licensed under a Creative Commons Attribution 4.0 International License.

                History
                : 06 September 2018
                : 29 May 2019
                Page count
                Figures: 0, Tables: 0, Equations: 0, References: 241, Pages: 0
                Product

                SciELO Brazil

                Categories
                Research Article

                gamification,game-based learning,education,management
                gamification, game-based learning, education, management

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