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      Table Tennis Tutor: Forehand Strokes Classification Based on Multimodal Data and Neural Networks

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          Abstract

          Beginner table-tennis players require constant real-time feedback while learning the fundamental techniques. However, due to various constraints such as the mentor’s inability to be around all the time, expensive sensors and equipment for sports training, beginners are unable to get the immediate real-time feedback they need during training. Sensors have been widely used to train beginners and novices for various skills development, including psychomotor skills. Sensors enable the collection of multimodal data which can be utilised with machine learning to classify training mistakes, give feedback, and further improve the learning outcomes. In this paper, we introduce the Table Tennis Tutor (T3), a multi-sensor system consisting of a smartphone device with its built-in sensors for collecting motion data and a Microsoft Kinect for tracking body position. We focused on the forehand stroke mistake detection. We collected a dataset recording an experienced table tennis player performing 260 short forehand strokes (correct) and mimicking 250 long forehand strokes (mistake). We analysed and annotated the multimodal data for training a recurrent neural network that classifies correct and incorrect strokes. To investigate the accuracy level of the aforementioned sensors, three combinations were validated in this study: smartphone sensors only, the Kinect only, and both devices combined. The results of the study show that smartphone sensors alone perform sub-par than the Kinect, but similar with better precision together with the Kinect. To further strengthen T3’s potential for training, an expert interview session was held virtually with a table tennis coach to investigate the coach’s perception of having a real-time feedback system to assist beginners during training sessions. The outcome of the interview shows positive expectations and provided more inputs that can be beneficial for the future implementations of the T3.

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          Long Short-Term Memory

          Learning to store information over extended time intervals by recurrent backpropagation takes a very long time, mostly because of insufficient, decaying error backflow. We briefly review Hochreiter's (1991) analysis of this problem, then address it by introducing a novel, efficient, gradient-based method called long short-term memory (LSTM). Truncating the gradient where this does not do harm, LSTM can learn to bridge minimal time lags in excess of 1000 discrete-time steps by enforcing constant error flow through constant error carousels within special units. Multiplicative gate units learn to open and close access to the constant error flow. LSTM is local in space and time; its computational complexity per time step and weight is O(1). Our experiments with artificial data involve local, distributed, real-valued, and noisy pattern representations. In comparisons with real-time recurrent learning, back propagation through time, recurrent cascade correlation, Elman nets, and neural sequence chunking, LSTM leads to many more successful runs, and learns much faster. LSTM also solves complex, artificial long-time-lag tasks that have never been solved by previous recurrent network algorithms.
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                Author and article information

                Contributors
                Role: Academic Editor
                Journal
                Sensors (Basel)
                Sensors (Basel)
                sensors
                Sensors (Basel, Switzerland)
                MDPI
                1424-8220
                30 April 2021
                May 2021
                : 21
                : 9
                : 3121
                Affiliations
                [1 ]Cologne Game Lab, TH Köln, 51063 Cologne, Germany; rk@ 123456colognegamelab.de
                [2 ]DIPF|Leibniz Institute for Research and Information in Education, 60323 Frankfurt, Germany; dimitri@ 123456dipf.de
                [3 ]Leiden Delft Erasmus-Center for Education and Learning, Technical University Delft, 2628 CD Delft, The Netherlands; b.h.limbu@ 123456tudelft.nl
                [4 ]Technology-Enhanced Learning & Innovation, Open University of the Netherlands, 6419 AT Heerlen, The Netherlands
                Author notes
                [* ]Correspondence: ks@ 123456colognegamelab.de
                Author information
                https://orcid.org/0000-0001-6766-4416
                https://orcid.org/0000-0002-9331-6893
                https://orcid.org/0000-0002-1269-6864
                https://orcid.org/0000-0002-9268-3229
                Article
                sensors-21-03121
                10.3390/s21093121
                8124603
                33946262
                2262a648-440e-4ae3-8b19-951992752043
                © 2021 by the authors.

                Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license ( https://creativecommons.org/licenses/by/4.0/).

                History
                : 26 March 2021
                : 27 April 2021
                Categories
                Article

                Biomedical engineering
                multimodal data,neural networks,psychomotor learning,table tennis,activity recognition,sensors,learning analytics

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