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      The rising trend of Metaverse in education: challenges, opportunities, and ethical considerations

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          Abstract

          Metaverse is invading the educational sector and will change human-computer interaction techniques. Prominent technology executives are developing novel ways to turn the Metaverse into a learning environment, considering the rapid growth of technology. Since the COVID-19 outbreak, people have grown accustomed to teleworking, telemedicine, and numerous other forms of distance interaction. Recently, the Metaverse has been the focus of many educators. With Facebook’s statement that it was rebranding and promoting itself as Meta, this field saw a surge in interest in the areas of computer science and education. There is a literature gap in studying the Metaverse’s role in education. This article is a systematic review following the PRISMA framework that reviews the role of the Metaverse in education to shrink the literature gap. It presents various educational uses to aid future research in this field. Additionally, it demonstrates how enabling technologies like extended reality (XR) and the internet of everything (IoE) will significantly impact educational services in the Metaverses of the future of teaching and learning. The article also outlines key challenges, ethical issues, and potential threats to using the Metaverse for education to offer a road map for future research that will investigate how the Metaverse will improve learning and teaching experiences.

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          Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement.

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            Diffusion of innovations in service organizations: systematic review and recommendations.

            This article summarizes an extensive literature review addressing the question, How can we spread and sustain innovations in health service delivery and organization? It considers both content (defining and measuring the diffusion of innovation in organizations) and process (reviewing the literature in a systematic and reproducible way). This article discusses (1) a parsimonious and evidence-based model for considering the diffusion of innovations in health service organizations, (2) clear knowledge gaps where further research should be focused, and (3) a robust and transferable methodology for systematically reviewing health service policy and management. Both the model and the method should be tested more widely in a range of contexts.
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              Will the real smart city please stand up?

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                Author and article information

                Contributors
                Journal
                PeerJ Comput Sci
                PeerJ Comput Sci
                peerj-cs
                PeerJ Computer Science
                PeerJ Inc. (San Diego, USA )
                2376-5992
                13 February 2023
                2023
                : 9
                : e1252
                Affiliations
                [1 ]Department of Computing and Applied Technology, Zayed University , Zayed City, Abu Dhabi, United Arab Emirates
                [2 ]Lebanese International University , Beirut, Lebanon
                Article
                cs-1252
                10.7717/peerj-cs.1252
                10280453
                1ea405f1-4eb8-4d64-a32e-49eb9dac00a7
                © 2023 Kaddoura and Al Husseiny

                This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, reproduction and adaptation in any medium and for any purpose provided that it is properly attributed. For attribution, the original author(s), title, publication source (PeerJ Computer Science) and either DOI or URL of the article must be cited.

                History
                : 10 August 2022
                : 20 January 2023
                Funding
                The authors received no funding for this work.
                Categories
                Human-Computer Interaction
                Computer Education
                Network Science and Online Social Networks
                Social Computing
                Internet of Things

                metaverse,education,human computer interaction,challenges,virtual reality,augmented reality,mixed reality

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