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      Editorial: The dark and the light side of gaming

      editorial

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          Most cited references9

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          Digital Games, Design, and Learning

          In this meta-analysis, we systematically reviewed research on digital games and learning for K–16 students. We synthesized comparisons of game versus nongame conditions (i.e., media comparisons) and comparisons of augmented games versus standard game designs (i.e., value-added comparisons). We used random-effects meta-regression models with robust variance estimates to summarize overall effects and explore potential moderator effects. Results from media comparisons indicated that digital games significantly enhanced student learning relative to nongame conditions ( g ¯ = 0.33, 95% confidence interval [0.19, 0.48], k = 57, n = 209). Results from value-added comparisons indicated significant learning benefits associated with augmented game designs ( g ¯ = 0.34, 95% confidence interval [0.17, 0.51], k = 20, n = 40). Moderator analyses demonstrated that effects varied across various game mechanics characteristics, visual and narrative characteristics, and research quality characteristics. Taken together, the results highlight the affordances of games for learning as well as the key role of design beyond medium.
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            Video Games and Aggression in Children1

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              Identifying video game addiction in children and adolescents.

              There is a current trend of thought among some scholars of gambling that arcade video game playing in some adolescents may develop into a behavior which resembles a gambling addiction. A scale, developed to identify arcade video game addiction in adolescents, was administered to 467 secondary school children in a coastal town in the UK. Initial psychometric tests show that the scale has acceptable internal consistency reliability and factorial validity, and is significantly related to alternative means of assessing excessive video game play. The implications of the study findings are discussed together with its limitations and suggestions for future research.
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                Author and article information

                Contributors
                URI : http://loop.frontiersin.org/people/913184/overviewRole: Role: Role: Role:
                URI : http://loop.frontiersin.org/people/1001418/overviewRole: Role:
                URI : http://loop.frontiersin.org/people/1820530/overviewRole: Role:
                Journal
                Front Psychol
                Front Psychol
                Front. Psychol.
                Frontiers in Psychology
                Frontiers Media S.A.
                1664-1078
                09 January 2024
                2023
                : 14
                : 1349479
                Affiliations
                [1] 1Department of Communication, University of Münster , Münster, Germany
                [2] 2Department of Language and Communication Studies, University of Jyväskylä , Jyväskylä, Finland
                [3] 3Department of Media and Communication, Erasmus University Rotterdam , Rotterdam, Netherlands
                Author notes

                Edited and reviewed by: Rosanna E. Guadagno, University of Oulu, Finland

                *Correspondence: Felix Reer felix.reer@ 123456uni-muenster.de
                Article
                10.3389/fpsyg.2023.1349479
                10803551
                38264420
                184ecf7a-82f7-4819-8dc9-78c2ff7d3bfc
                Copyright © 2024 Reer, Siitonen and De La Hera.

                This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.

                History
                : 04 December 2023
                : 21 December 2023
                Page count
                Figures: 0, Tables: 0, Equations: 0, References: 9, Pages: 3, Words: 2188
                Funding
                The author(s) declare that no financial support was received for the research, authorship, and/or publication of this article.
                Categories
                Psychology
                Editorial
                Custom metadata
                Media Psychology

                Clinical Psychology & Psychiatry
                digital games,media effects,media use,gaming communities,video game culture

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