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      Assessing the Importance of Content Versus Design for Successful Crowdfunding of Health Education Games: Online Survey Study

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          Abstract

          Background

          Health education games make health-related tasks enjoyable and interactive, thereby encouraging user participation. Entrepreneurs and health educators can leverage online crowdfunding platforms, such as Kickstarter, to transform their innovative ideas into funded projects.

          Objective

          This research focuses on health education game initiatives on Kickstarter. Through an online user survey, it aims to understand user perceptions and evaluate the significance of 8 distinct components that may influence the success of such crowdfunding initiatives.

          Methods

          A total of 75 participants evaluated games using 8 dimensions: game rules, learning objectives, narrative, content organization, motivation, interactivity, skill building, and assessment and feedback. The survey data were analyzed using descriptive statistical analysis, exploratory factor analysis, the Wilcoxon-Mann-Whitney test, and multivariate analysis.

          Results

          Exploratory data analysis showed that, among the 8 dimensions, skill building, content organization, and interactivity were the top-ranking dimensions most closely associated with crowdfunding health education game. The 8 dimensions can be grouped into 3 categories from the exploratory factor analysis: game content–, instruction-, and game design–related components. Further statistical analysis confirmed the correlation between these dimensions with the successful crowdfunding of health education games.

          Conclusions

          This empirical analysis identified critical factors for game proposal design that can increase the likelihood of securing crowdfunding support.

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          Most cited references92

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          On a Test of Whether one of Two Random Variables is Stochastically Larger than the Other

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            Reliability and Predictive Validity of the Motivated Strategies for Learning Questionnaire (Mslq)

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                Author and article information

                Contributors
                Journal
                JMIR Serious Games
                JMIR Serious Games
                JSG
                games
                15
                JMIR Serious Games
                JMIR Serious Games
                2291-9279
                2024
                27 February 2024
                : 12
                : 39587
                Affiliations
                [1 ]departmentSchool of Information , University of South Florida , Tampa, FL, United States
                [2 ]departmentDepartment of Applied Statistics and Research Methods , University of Northern Colorado , Greeley, CO, United States
                [3 ]departmentTandy School of Computer Science , University of Tulsa , Tulsa, OK, United States
                Author notes
                HongHuangPhD, School of Information, University of South Florida, 4202 E Fowler Ave, Tampa, FL, 33620, United States, 1 813 974 3520; honghuang@ 123456usf.edu

                None declared.

                Author information
                http://orcid.org/0000-0002-8957-4881
                http://orcid.org/0000-0003-0639-4445
                http://orcid.org/0000-0002-9425-2633
                Article
                39587
                10.2196/39587
                11004519
                38456198
                0fc04f1a-d2a7-4233-9f18-2c384da4235b
                Copyright © Hong Huang, Han Yu, Wanwan Li. Originally published in JMIR Serious Games (https://games.jmir.org)

                This is an open-access article distributed under the terms of the Creative Commons Attribution License ( https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.

                History
                : 15 May 2022
                : 23 October 2023
                : 14 November 2023
                Categories
                Original Paper
                Questionnaires and Instruments Related to Gaming
                Games and Gamification for Health
                Game Design and Efficacy of Game Elements
                Electronic/Mobile Data Capture, Internet-based Survey & Research Methodology
                Games and Gamification for Health
                Game Design and Efficacy of Game Elements
                Electronic/Mobile Data Capture, Internet-based Survey & Research Methodology
                Custom metadata
                299375
                Kelvin Cheung
                English
                Moderate
                Yes
                2024-02-27 08:42:50

                game-based learning,rubrics,kickstarter,learning game campaign,collaboration,user perception,design,health,learning,gaming,game,evaluation,organization,user,engagement,skill,feedback,assessment,analysis,correlation,crowdfunding,support

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