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      Perspectives of eFootball Players and Staff Members Regarding the Effects of Esports on Health: A Qualitative Study

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          Abstract

          Background

          Recently, esports have been argued to impact esports players' health, particularly for those competing at higher levels. Esports are a relatively new phenomenon, and an inside perspective regarding esports players’ needs and experiences is essential to promote adequate health support for this population. Thus, in this qualitative study, we explored the perspectives of elite esports players and staff members regarding the effects of esports participation on health. Ten semi-structured interviews were performed with members of the Portuguese FIFA (i.e. FIFA EA Sports ®) eFootball National team (i.e. five elite electronic football players, one world-class electronic football player, two national team coaches, and two members of the esports department). Data analysis was undertaken following the principles of thematic analysis.

          Results

          We identified four major superordinate themes: health definition (1), factors of esports that impact mental (2) and mental health (3), and strategies to improve esports players’ health (4). Esports-related factors such as gaming, competition, and performance were said to impact mental health, while equipment, facilities, and esports-related sitting time affect physical health. To minimise those risks, four main strategies were suggested: optimising and scheduling esports training, improving lifestyle habits with an emphasis on physical health, enhancing facilities and equipment, and improving health support, particularly with a mental health professional.

          Conclusion

          Esports players and staff members are concerned and aware of esports’ mental and physical demands. Understanding what esports players need and perceive about their health, complemented with the view of staff members, and their proposed strategies for health promotion might help define and prioritise healthcare needs, which could help players and the broad esports community.

          Supplementary Information

          The online version contains supplementary material available at 10.1186/s40798-023-00617-0.

          Key Points

          1. Esports have been seen to affect esports players' mental and physical health.

          2. Esports players may benefit from playing esports by improving cognitive ability and by its positive effects on mental health when players accomplish good performances.

          3. Esports participation may be associated with symptoms of common health problems related to esports competition and low performance, while impacting physical health due to using equipment for long periods or in an incorrect way, besides the associated sitting time.

          4. The main strategies suggested to improve esports players' health were optimising esports training and scheduling, improving lifestyle habits, enhancing facilities and equipment, and improving health support.

          Supplementary Information

          The online version contains supplementary material available at 10.1186/s40798-023-00617-0.

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          Most cited references76

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          Using thematic analysis in psychology

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            Qualitative Quality: Eight "Big-Tent" Criteria for Excellent Qualitative Research

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              Series: Practical guidance to qualitative research. Part 3: Sampling, data collection and analysis

              Abstract In the course of our supervisory work over the years, we have noticed that qualitative research tends to evoke a lot of questions and worries, so-called frequently asked questions (FAQs). This series of four articles intends to provide novice researchers with practical guidance for conducting high-quality qualitative research in primary care. By ‘novice’ we mean Master’s students and junior researchers, as well as experienced quantitative researchers who are engaging in qualitative research for the first time. This series addresses their questions and provides researchers, readers, reviewers and editors with references to criteria and tools for judging the quality of qualitative research papers. The second article focused on context, research questions and designs, and referred to publications for further reading. This third article addresses FAQs about sampling, data collection and analysis. The data collection plan needs to be broadly defined and open at first, and become flexible during data collection. Sampling strategies should be chosen in such a way that they yield rich information and are consistent with the methodological approach used. Data saturation determines sample size and will be different for each study. The most commonly used data collection methods are participant observation, face-to-face in-depth interviews and focus group discussions. Analyses in ethnographic, phenomenological, grounded theory, and content analysis studies yield different narrative findings: a detailed description of a culture, the essence of the lived experience, a theory, and a descriptive summary, respectively. The fourth and final article will focus on trustworthiness and publishing qualitative research.
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                Author and article information

                Contributors
                ana.pereira@fpf.pt
                Journal
                Sports Med Open
                Sports Med Open
                Sports Medicine - Open
                Springer International Publishing (Cham )
                2199-1170
                2198-9761
                26 July 2023
                26 July 2023
                December 2023
                : 9
                : 62
                Affiliations
                [1 ]Portugal Football School, Portuguese Football Federation, Oeiras, Portugal
                [2 ]GRID grid.410983.7, ISNI 0000 0001 2285 6633, Research Center in Sports Sciences, Health, Sciences and Human Development, CIDESD, ISMAI, , University of Maia, ; Maia, Portugal
                [3 ]GRID grid.12380.38, ISNI 0000 0004 1754 9227, Amsterdam Collaboration on Health and Safety in Sports, Department of Public and Occupational Health, Amsterdam Movement Sciences, Amsterdam UMC, , Vrije Universiteit Amsterdam, ; Amsterdam, The Netherlands
                [4 ]GRID grid.266161.4, ISNI 0000 0001 0739 2308, Institute of Sport, Nursing and Allied Health, , University of Chichester, ; Chichester, PO19 6PE UK
                [5 ]GRID grid.43519.3a, ISNI 0000 0001 2193 6666, Physical Education Department, College of Education, , United Arab Emirates University, ; Al Ain, Abu Dhabi, UAE
                [6 ]GRID grid.513237.1, Research Center in Sports Sciences, Health, Sciences and Human Development, CIDESD, ; Vila Real, Portugal
                Author information
                http://orcid.org/0000-0002-0495-9230
                Article
                617
                10.1186/s40798-023-00617-0
                10371963
                37493766
                13509705-a79a-4b0f-a593-893483e03dcb
                © The Author(s) 2023

                Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.

                History
                : 6 April 2023
                : 18 July 2023
                Categories
                Original Research Article
                Custom metadata
                © Springer Nature Switzerland AG 2023

                competition,efootball,fifa,healthcare,lifestyle,mental health,physical health,sports medicine,well-being

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