1
views
0
recommends
+1 Recommend
0 collections
    0
    shares
      • Record: found
      • Abstract: found
      • Article: found
      Is Open Access

      Ubiquitous Metadata: Design and Fabrication of Embedded Markers for Real-World Object Identification and Interaction

      Preprint

      Read this article at

      Bookmark
          There is no author summary for this article yet. Authors can add summaries to their articles on ScienceOpen to make them more accessible to a non-specialist audience.

          Abstract

          The convergence of the physical and digital realms has ushered in a new era of immersive experiences and seamless interactions. As the boundaries between the real world and virtual environments blur and result in a "mixed reality," there arises a need for robust and efficient methods to connect physical objects with their virtual counterparts. In this thesis, we present a novel approach to bridging this gap through the design, fabrication, and detection of embedded machine-readable markers. We categorize the proposed marking approaches into three distinct categories: natural markers, structural markers, and internal markers. Natural markers, such as those used in SensiCut, are inherent fingerprints of objects repurposed as machine-readable identifiers, while structural markers, such as StructCode and G-ID, leverage the structural artifacts in objects that emerge during the fabrication process itself. Internal markers, such as InfraredTag and BrightMarker, are embedded inside fabricated objects using specialized materials. Leveraging a combination of methods from computer vision, machine learning, computational imaging, and material science, the presented approaches offer robust and versatile solutions for object identification, tracking, and interaction. These markers, seamlessly integrated into real-world objects, effectively communicate an object's identity, origin, function, and interaction, functioning as gateways to "ubiquitous metadata" - a concept where metadata is embedded into physical objects, similar to metadata in digital files. Across the different chapters, we demonstrate the applications of the presented methods in diverse domains, including product design, manufacturing, retail, logistics, education, entertainment, security, and sustainability.

          Related collections

          Author and article information

          Journal
          16 July 2024
          Article
          2407.11748
          90e6359d-f52b-4b88-8e5d-24623606bafe

          http://creativecommons.org/licenses/by/4.0/

          History
          Custom metadata
          MIT PhD Thesis
          cs.HC cs.CV cs.ET cs.GR

          Computer vision & Pattern recognition,Graphics & Multimedia design,General computer science,Human-computer-interaction

          Comments

          Comment on this article