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      The Cultural Life of James Bond : Specters of 007 

      Three Dimensions of Bond : Adaptive Fidelity and Fictional Coherence in the Videogame Adaptations of GoldenEye

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          Abstract

          Rare’s 1997 game GoldenEye 007 redefined the first-person shooter genre not only through its mission-based gameplay, improved enemy AI, and architecturally believable level designs, but also how it combined these features to create an internally consistent, believable Bond experience. When the game was remade in 2010, new developers Eurocom had to negotiate intellectual property restrictions and new genre developments to create a game that was both faithful to the beloved original and successful on its own terms. We explore the relationship between these games via the rubrics of adaptive fidelity (how faithfully each game operates as an adaptation of the GoldenEye film) and fictional coherence (how well their own components collaboratively encourage role-play as the character of Bond).

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          Contributors
          Book Chapter
          October 15 2020
          : 309-326
          Affiliations
          [1 ] the University of Chicago , De Paul University , the School of the Art Institute of Chicago , intermittentmechanism.blog
          [2 ] the University of Chicago
          10.5117/9789462982185_ch15
          d5c99cdc-b42b-451a-9907-b60af4d95256
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