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      Game Production Studies 

      Unity Production: Capturing the Everyday Game Maker Market

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          Abstract

          The production of games using ‘free’ and accessible all-in-one game engines dominate the market for the development of game products and services. This shift has consequently ‘opened’ production to what I name everyday game makers, who share multiple professional and leisure-based game making identities, and ‘closed’ development behind platform governance policies, proprietary technical requirements, and multisided market strategies. I examine the local and global strategies of Unity Technologies and how game makers ‘make do’ with its production platform tools in developing digital games. I argue strategies of companies like Unity Technologies constantly transform and tailor its production platforms to the local norms and practices of everyday game makers through its desire to capture a larger market share of the global game industry’s creative production sector.

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          Book Chapter
          March 18 2021
          : 141-158
          Affiliations
          [1 ] University of Toronto Mississauga
          10.5117/9789463725439_ch07
          ba49ba7a-90b7-42af-b37c-7923562d3b9e
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