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      Shaping the Future of Online Learning : Education in the Metaverse 

      The Dark Side of Metaverse Learning Environments

      edited-book
      IGI Global

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          Abstract

          What is knows about the Metaverse, which is intended to be monopolized by high-end technology corporations, that can be introduced as the true owners of the new world? Allegedly, the Metaverse is a platform made up of digital twins, modeled environments, and advanced reality technologies that will go beyond what we currently understand. The crucial aspect here is talking about things “beyond what we know.” In addition to numerous potential advantages, the metaverse—which might be highlighted as the final benefit provided by the internet revolution to humanity—also poses significant risks and threats that must not be overlooked. This chapter aims to enlighten readers on the threats and risks associated with using Metaverse learning environments, even though this was not their intended use from their design. It is crucial to highlight that Metaverse, which is currently solely organized under the control of a few high-end technology corporations, has the potential to become a dystopian nightmare for everyone, thus we must be vigilant to avoid this from happening.

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          Is Open Access

          Metaverse beyond the hype: Multidisciplinary perspectives on emerging challenges, opportunities, and agenda for research, practice and policy

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            Is Open Access

            Metaverse

            The Metaverse is the post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality. It is based on the convergence of technologies that enable multisensory interactions with virtual environments, digital objects and people such as virtual reality (VR) and augmented reality (AR). Hence, the Metaverse is an interconnected web of social, networked immersive environments in persistent multiuser platforms. It enables seamless embodied user communication in real-time and dynamic interactions with digital artifacts. Its first iteration was a web of virtual worlds where avatars were able to teleport among them. The contemporary iteration of the Metaverse features social, immersive VR platforms compatible with massive multiplayer online video games, open game worlds and AR collaborative spaces.
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              The Ethics of Realism in Virtual and Augmented Reality

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                Author and book information

                Book Chapter
                January 13 2023
                : 57-67
                10.4018/978-1-6684-6513-4.ch004
                a568337b-94aa-4944-a872-cdbcc51a308f
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