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Design, User Experience, and Usability: Designing Interactions
other
Editor(s):
Aaron Marcus
,
Wentao Wang
Publication date
(Print):
2018
Publisher:
Springer International Publishing
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There is no author summary for this book yet. Authors can add summaries to their books on ScienceOpen to make them more accessible to a non-specialist audience.
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Author and book information
Book
ISBN (Print):
978-3-319-91802-0
ISBN (Electronic):
978-3-319-91803-7
Publication date (Print):
2018
DOI:
10.1007/978-3-319-91803-7
SO-VID:
558d8eb0-aab2-46cd-bfd3-bb28495a1756
License:
http://www.springer.com/tdm
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Book chapters
pp. 3
Expanding Design Thinking with Methods from Futures Studies. Reflections on a Workshop with Chinese User Experience Students
pp. 19
Exploring the Referral and Usage of Science Fiction in HCI Literature
pp. 39
Pedagogy of Programming Education for Higher Education Using Block Based Programming Environment
pp. 51
A Design Provocation for Humble Designers and Empowered Users
pp. 62
Internet AI Technology and Its Impact on China’s High Education
pp. 73
Virtual Reality as a Tool for Teaching Architecture
pp. 83
The Research on the Practice of Traditional Handicraft Entering into College Quality Education Class
pp. 96
Elementary Introduction to Traditional Chinese Plant Dyeing Art and Its Inheritance in Modern Times
pp. 110
Fables – Exploring Natural Ways of Expressing Behavior to Create Digital Simulations
pp. 127
An Exploration of Interaction Design Methodologies for Education: Comparing Professional vs. Educational Approaches, and Investigating the Role of Local Design Cultures
pp. 148
Reflecting on Industrial Partnered and Project Based Master Course of ‘UX Foundation’
pp. 158
The Collaboration Learning in the Interdisciplinary Workshop Based on Design Thinking: A Learning Outcome Perspective
pp. 169
The Advantage of Implementation of Raku Class in Elective Courses at Comprehensive University in China
pp. 187
Interaction and Animation in Health Infographics: A Study of Graphic Presentation and Content Comprehension
pp. 200
User-Experience-Based Visual Design Study for Carrier Optical Landing-Aid System
pp. 218
Aesthetic Experimental Study on Information Visualization Design Under the Background of Big Data
pp. 227
Color Matching Research Based on Octree-LSD Method and Kansei Engineering: A Case Study of Typical Images of the Grain Rain
pp. 247
Design of Graphical User Interfaces to Implement New Features in an ATM System of a Financial Bank
pp. 258
Research on the Influence of Multidimensional Display for Users’ Concerns
pp. 271
Three Column Website Layout vs. Grid Website Layout: An Eye Tracking Study
pp. 285
Designing a Generative Pictographic Language
pp. 297
Study on Optimal Parameter Setting of Word Size and Word Spacing in Chinese Text of Desktop-Computer Touch Screen
pp. 313
An Improved Model for GUI Design of mHealth Context-Aware Applications
pp. 327
Crack-Free Isosurface of Volumetric Scattered Data
pp. 338
Generating an Album with the Best Media Using Computer Vision
pp. 353
Study of Chinese City “Portrait” Based on Data Visualization: Take City Dashboard for Example
pp. 365
Metacity: Design, Data e Urbanity
pp. 379
Smart Systems in Emergency Wayfinding: A Literature Review
pp. 389
Interactive Visualization of People’s Daily
pp. 403
Scanner for Visually Impaired People
pp. 414
The Role of Dialogue User Data in the Information Interaction Design of Conversational Systems
pp. 427
User Interaction for Guided Learning Supporting Object Recognition in Service Robots
pp. 437
Designing Behaviors to Interactively Interlace Natural Language Processing, Text to Speech Procedures and Algorithmic Images
pp. 447
Speech Communication Through the Skin: Design of Learning Protocols and Initial Findings
pp. 461
Evaluating Tangible and Embodied Interactions for Intercontinental Educators, Researchers, and Designers
pp. 472
Research on Conversational User Interface in Financial Scenario
pp. 483
Research on Interaction Design of Somatosensory Games Based on User Experience - A Case Study of Cervical Spine Health Somatosensory Games
pp. 498
Research on Application of Gesture Recognition Technology in Traditional Puppet Show
pp. 513
HRI Design Research for Intelligent Household Service Robots: Teler as a Case Study
pp. 527
Skeuomorph Versus Flat Design: User Experience and Age-Related Preferences
pp. 543
My Best Shirt with the Right Pants: Improving the Outfits of Visually Impaired People with QR Codes and NFC Tags
pp. 557
Design of Smartphone 9-Key Keyboard Based on Spelling Rule of Pinyin
pp. 575
The Research of User Experience of Mobile Products in Intelligent Age
pp. 586
Comparative Study on the Usability of Navigation Style in Iteration Process of Mobile Software
pp. 603
Travel Navigation Design and Innovative Operation Mode
pp. 614
A Comparison of QWERTY and Alphabetical Layout on Small Handheld Devices
pp. 623
SocioCon: A Social Circle for Your Interactive Devices
pp. 640
The INmobility Project: Modes of Textualities and Unpredictable Visualities of Everyday Life
pp. 653
Bridging the Digital Divide: One Smartphone at a Time
pp. 673
An Interactive Recommender System for Group Holiday Decision-Making
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