This introduction expounds the historical and theoretical overlaps between games and theatre by analyzing how playing crucially links these phenomena. The early modern English stage is an ideal locus for exploring that intersection, given its cultural significance as ludic entertainment and its ongoing impact on gaming today. We contextualize these issues by examining scholarship on play, from Huizinga and Caillois to more recent work; by centering aspects of drama beyond mimesis and situating these within theatre and performance studies; and by articulating how theatre challenges games as rule-bound systems. We conclude with an overview of the volume’s three sections, respectively on the history of early modern games, the incorporation of games into stageplays, and Shakespearean drama’s legacy in contemporary videogames.