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      Ecogames : Playful Perspectives on the Climate Crisis 

      No Cyclones in Age of Empires: Empire, Ecology, and Video Games

      1
      Amsterdam University Press
      postcolonialism, ecocriticism, Anthropocene, fragmentedness, marginalization

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          Abstract

          This chapter analyzes games themed around exploration, which have an express colonial premise, and empire-building games that depict the exploitation of flora and fauna, particularly in settings of colonialism and empire. The discussion also addresses other games where hunting is directly connected to the colonized landscape. In doing so, the chapter addresses larger questions raised by postcolonial ecocriticism in the context of video game cultures. Such a discussion aims to supplement the ongoing discourse on ecocritical issues in video game studies as well as to broaden the ambit of postcolonial thinking around ecology, especially by extending the framework to newer digital narrative media such as video games.

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          Contributors
          Book Chapter
          November 13 2023
          : 163-180
          Affiliations
          [1 ] Centre of Studies in Social Sciences
          10.5117/9789463721196_ch06
          0de928a8-53aa-458d-9949-d967f670c6fd
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